This feature request is for the following function:
llDeleteMyRezzedObject(key object_id)
This function, when called by a rezzer object, allows for remote culling of object_id if it was rezzed by the host that contains the script.
If object_id is attached, nothing happens.
One very common use case would be "scene rezzers", which currently require the creator to prior set up each rezzed component with a script to facilitate communications to either execute llDie() or to remove the script itself.
This is one of many potential, rezzer authority based functions that can benefit both combat and non-combat environments. I will post those at a later date.