Land & Public Works

Linden Department of Public Works
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Bellisseria Halloween Bucket Hunt 2027
On Saturday 3 October 2026, I won my single Boopie #40 (Tier 4 prize) after an intensive two-day hunt to collect 400 Halloween buckets across Bellisseria. In the earlier 2024 and 2025 events, collecting 400 buckets awarded three Boopies (Tiers 2, 3, and 4) alongside a Tier 1 shelf unit to display these Boopies. Winning only one Boopie in 2026 felt disappointing. This year's Tier 1–3 prizes felt unrewarding, the prizes felt like left-overs from the Swaginator Hunt and I would have preferred staying with the three Boopies and shelf format of 2025 and 2024. The new "Next" button on the 2026 HUD halved the collection time compared to previous years. At first, I welcomed it, but this feature quickly made the hunt feel too predictable and repetitive, removing the excitement of exploring unfamiliar areas of Bellisseria. To address this, could the LDPW please introduce a dual-HUD system for 2027? I suggest offering a standard HUD (with the "Next" button) and a separate "Hardcore Hunter" HUD (without "Next"). To prevent exploitation, each HUD should maintain an independent counter. Reintroducing the three-Boopie prize structure exclusively for the Hardcore HUD would highly incentivise dedicated collectors. Finally, I request that the LDPW issue a Bucket Placement Advisory Notecard to resident hosts to ensure reasonable Halloween bucket placement. Additionally, hosts should be encouraged to adjust their parcel security systems to allow hunters sufficient time to collect buckets without being automatically ejected from a Linden Home parcel.
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Linden Home
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tracked
Missing pavilion and plants in De Grasse
I spotted a lamp hanging on a string in the air at https://maps.secondlife.com/secondlife/de%20Grasse/141/47/27 as well as stairs leading to this empty spot which show that there was a building here before which is missing now. After a little search I found out that after 25 August 2019 most of the Western Cape build in De Grasse was removed, then in June 2020 most of it was restored, but this pavilion, the plants around it, and other parts of the build were not restored. I found two pictures of the Western Cape from 2018 which show the missing details: The pavilion (I think there were seats inside where people could sit), the plants around it and that big purple plant or crystals at https://maps.secondlife.com/secondlife/de%20Grasse/141/47/27 A large part of the plaza and several trees and other plants at https://maps.secondlife.com/secondlife/de%20Grasse/64/13/24 The corner of the plaza at https://maps.secondlife.com/secondlife/de%20Grasse/168/59/25 should be at https://maps.secondlife.com/secondlife/de%20Grasse/168/79/25 - 20 meters forward to the North, but that is the smallest problem here. You can see the complete layout of this site in the first 2 pictures. The following 3 pictures are the map tiles that show the region's layout before the objects were removed, then after the objects were removed, and then after the partial restoration. The last 3 pictures show the region today, where you can see all the missing items compared to the first 2 pictures, as well as the missing pavilion with the stairs and the floating lamp. I was new in SL when this happened, so I only looked into this now. I know this was intended as a ruin anyway, but as you can see in the first two pictures, this place looked very nice back then, but now with the missing pavilion, plants and part of the plaza that connects to Nautilus - Shalim, it is too much of a ruin. It would be nice to have this site restored to the condition shown in the first two pictures.
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Mainland
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under review
Create Rez Zones (with autoreturn) on public waterways in Zindra, similar to Blake Sea (formerly BUG-231663)
Previously submitted to Jira. https://github.com/secondlife/jira-archive/issues/9093 Referencing the region "Blake Sea - Nelson" at location 290816, 268800. (See attached screenshot) A 48m x 48m parcel is located in the NE corner of the region. This parcel is named "Blake Sea Rez Zone" and has build enabled for all, with autoreturn set to 10 minutes. This parcel can be described as SW <204, 204>, and NE <252, 252> I would like to see similar Rez Zone parcels created on the public waterways in the Adult Regions commonly referred to as "Zindra" or "The Adult Continent". Suggested regions include: (See attached map) Aigar Blenwyn Bruda Derimon Desantos Deshmo Farumier Galchari Garmu Gemare Gurbsyk Henker Hoxel Beach Kellig Linkous McFarley Melisande Nines Nordred Okamoto Podyan Popke Tal Qrassica Quinsen Reiner Selano Beach Selano Beach East Selano Beach West Seylar Shell Beach Tashina Trinoo Trulan Van Daemo Wardle Wavewatcher Whorlebow Zindra Ocean Zurn and Horizons regions: Horizons Comet Horizons Cressida Horizons Janus Horizons Leda Horizons Maia Horizons Metis Horizons Oberon Horizons Pallas Horizons Phoebe Horizons Rigel Horizons Rocket Horizons Thebe Why is this feature important to you? How would it benefit the community? Anyone who's crossed a region boundary in a vehicle more than a few times has surely experienced the frustration of a service disconnect. On public thoroughfares like roads and waterways, vehicles can be autoreturned before you have a opportunity to reconnect and re-sit. Adding, of course, the scourge of privacy orbs and other automated security systems which can eject and teleport avatars home without warning. Travel in SL is at times, an endurance challenge. To sooth the frustrations of these situations, "Rez Zones" have been created on many public travel routes. New lands created for Linden Home projects (for example) routinely include rez zones for road vehicles, watercraft, and even aircraft. In a recent boating excursion, I decided to visit the adult regions. While the "Horizons" Infohubs include rez zones for watercraft, they are evidently the only public works rezzing zones on water, in the entire adult mainland area. Creating rezzing zones, similar to those on Blake Sea, in the Zindra waterways would ease the pain of having to 'start over' due to a failed region transit, or overactive privacy script, and would generally make the experience of travel in these regions more appealing to those interested in doing so.|
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Mainland
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under review
Update Bellisseria residential & commercial covenants to explicitly ban skill gaming
Since LHs are residential and commercial activity is already disallowed, one could deduce that that ban includes Skill Gaming. BUT the recent blog entitled: "Skill Gaming is Breaking Out Grid-Wide!", containing the sentence " Approved Second Life Skill Gaming Operators (SLSGOs) can now set up and run their games outside of dedicated Skill Gaming regions on any Moderate or Adult land where land policies allow." may be construed by SLSGOs to permit Skill Gaming on LH regions, creating a support burden for LL (which presumably would deny any support ticket naming a LH region as a site for Skill Gaming deployment). E.g. I suggest the residential LH covenant clause banning commercial activity be updated with 3 words, capitalized below: "*Activities and items that could be construed by Linden Lab as commercial and for profit are not permitted in the residential homes and houseboats in Bellisseria. This includes using parcels for storing delivery servers, dropboxes or working vendors, OR SKILL GAMING. Tipping/Donations are allowed at functions held in Community Regions only." Btw, the residential covenant 1st paragraph seems to have a redundancy caused by an incomplete edit: "Welcome to Linden Homes for Premium account holders. Linden Homes is a residential community, Welcome to Linden Homes for Premium and Premium Plus account holders. Linden Homes is a residential community, located on the Bellisseria continent, owned and managed by Linden Lab. " I suggest this be shortened to read: "Welcome to Linden Homes for Premium and Premium Plus account holders. Linden Homes is a residential community, located on the Bellisseria continent, owned and managed by Linden Lab."
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Linden Home
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under review
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