[PBR] some textures with transparency do not render in alphablend (Macos Sonoma M1)
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Bastbar Barbosa
Using the old materials, not PBR materials, some textures with transparency do not render using the PBR viewer.
Half of my clothes appear invisible because they have transparency, so I cannot use them.
Walls with transparency are invisible to me, though I still bump into them. So anything like handrails, windows, fences, are just invisible.
Banners with some transparency, for example in voice island, I cannot see the banners.
No prim water either, so no ponds and fountains.
At the moment I am using firestorm without PBR to be able to view my clothes and walls.
Bests,
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VvDrakevV Resident
Confirmed this issue is still present on latest apple silicon M3 mac still seeing this.
Dan Linden
Frankk Parisi
Any update please? this was set as a high priority over a month ago. Show stopper for Mac users (unless we want to go back in time with no shadows :-)
Frankk Parisi
would appreciate an update please - this being a major issue for mac users, rendering (if you'll pardon the pun) the viewer unusable. Thanks
Frankk Parisi
Good workaround Luc (alternatively can also use alpha masking - set to 1 or above) however, as you imply - doesnt work in all cases and if no mod then...
Would be good to understand (LL) what progress has been made on fixing this bug as its a real show stopper for Mac users (unlike some of the other more minor issues)- lots of trees around :-) (with no leaves), clothes, hair, and many other objects. Thus the current released PBR viewer (mac) is unusable.
thanks
Luc Starsider
A solution to this is fairly simple, although not the best one perhaps.
Simply add a blank bump/Normal map to the object which has a alpha texture. This causes alpha textures to show in most cases, also with shadows enabled.
This will obviously only work for objects you have modify rights to.
For no-mod objects we have to rely on the Lindens to fix the issue. As a temporary, until a permanent fix is made, I want to ask the :Lindens to have the system/viewer/server/mesh uploader (whichever part of the system is best) generate a blank normal/bump map for any object which do not have one already. It will not alter the surface on the object, but will make sure alpha textures show correctly.
observeur Resident
Luc Starsider I was testing this, noticed what you said Luc, and also noticed that enabling a specular map texture also does the trick, or enabling full bright. even setting some glow makes it appearing. this might help the developers to spot the origin of the problem.
Atlas Linden
tracked
Atlas Linden
needs info
Atlas Linden
Hi Bastbar,
Do you have shadows turned on? There is currently a known issue on Mac where alpha blended textures are disappearing when shadows are turned on.
Bastbar Barbosa
Hi Atlas Linden,
Yes, that is right! Thank you. Yes, it only happens when shadows are turned on.
Atlas Linden
Thanks for letting us know!
Stay tuned for future release notes for a fix on this issue.
Melody OwO
Atlas Linden Is there any update on these issues?
Atlas Linden
Hi Melody,
We have set this issue is as a high priority but unfortunately there is not yet an update in regards to a fix for this.
Frankk Parisi
Atlas Linden Any further update please? Noting it's over a month since your last reply and that the issue was set as high priority. Its a serious show stopper for Mac users.. thanks
Frankk Parisi
I guess this thread isnt being monitored by LL - ive asked several times for an update with no response .. disappointing