(see picture)
This is our old friend twisted torus.
Twisted torus doesn't get out much anymore because the moment a modern texture is applied (material or PBR), the Li jumps from 1 to 306
This is and has always been clearly wrong and broken. A texture or six doesn't change the actual impact of a thing by a factor of over 300.
Prims are always going to be heavier than mesh, but keep in mind this was all we had back when our graphics cards had MEGABYTES of memory. Our hair was 200 twisted tori and nothing bad happened.
Why does a texture flip the new calculations on .. because legacy builds would get auto returned en-masse.
For all their sins, please fix prims so they are at most 1 Li under all circumstances.
Prims are accessible, fun and core part of the platform.