Prim texture animation lost on shift-drag
tracked
Woolfyy Resident
A never ending bug still existing ... as mentionned on SL wiki (https://wiki.secondlife.com/wiki/LlSetTextureAnim) :
Texture animation is a property of the prim (i.e., you can remove the script that started the animation, and the prim will remember the settings anyway.) Note, though, that as of Jan 2009, texture animation is still one of the prim properties that is lost when using the rezzed in world copy method of shift-drag.
Originally brought up in VWR-640, it got its own issue in SVC-3925"
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Maestro Linden
tracked
Thanks for the report. Linking this issue up to an existing issue about prim texture animation and prim omega not being preserved on object duplication.
Woolfyy Resident
Maestro Linden Thx on my side i have been circumventing those bugs systematically "forcing" those features with llSetLinkPrimitiveParamsFast(), but let's say that it is not a very clean approach.