NPC should be more interactive with the world
IceCold Skytower
I realised the AI Character cannot see the world around it, barely even recognise that it is on Second Life, cannot interact with anything in world unless predefined.
I'd like this feature to work more intuitively and freely flowing, for an example a situation like this
"hey how you doing? see that building over there? go on in and click that thing to get this key item"
*after getting the item comes back out
"oh you got it?" responds positively "Nice, now follow me" it'd follow me, i sit in a car, it'd know i sat in a car and ask if he should sit in with me since he was told to follow.
Depending on personality just sits right in the vehicle without asking, or questions about following, or questions about the safety of fetching said item and such.
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Caroly Rossini
It is important to describe the personality of the bot in detail, things that it likes or what its home is, what type of place it is going to be, what interactive things it has around to execute (chairs, benches, car, stairs, etc.), if the bot has a defined adventurous personality, it will not be very obedient when you tell it to sit, but if in its personality you say that "he enjoys taking a break sitting in parks" he will do so instantly. In your personality, every detail, no matter how minimal, will influence the performance. https://lindenlab.freshdesk.com/support/solutions/articles/31000174357-getting-started-with-the-ai-character-designer#Offer-Teleports