Avatars that collide with an unscripted object or terrain at high speed take damage. This damage does not trigger
on_damage
,
final_damage
, or CombatLog events, and therefore cannot be modified, negated, or even tracked. As I mentioned in the related suggestion, HUD-provided dodge functions frequently cause avatars to collide with objects and terrain at high speed, occasionally resulting in unintentional death. Some weapons take advantage of this by repeatedly pushing avatars down against the ground until they die, producing no "hit" report for the recipient. This is a source of damage that appears to have been overlooked.
For a demo, click the red box labeled "A HUD that kills you with collision damage" in my case demos area in Thermopylae. Despite including an
on_damage
event to tally the damage received, the event never triggers for physical collision damage on the specified simulator version.