Feature Requests

  • Search existing ideas before submitting
  • Use support.secondlife.com for customer support issues
  • Keep posts on-topic
Thank you for your ideas!
Update the Bake Service/Bakes on Mesh for 2k textures
In regards to the 2k texture project as a whole, updating the bake service is a very important part and I implore that the priority for this is raised. I know that this feature is planned. However from being at, watching and reading logs of various meeting groups, the Lab doesn't rate this as a high priority, and is seeking more feedback from the community. If 2k textures as a feature goes live grid-wide and for all viewers - and the bake service is not updated alongside it - creators of bodies, skins, skin-tight clothing and so on will abandon Bakes on Mesh and adopt the old 'applier' method to get those high-resolution textures onto the bodies. They will not wait for an eventual bake service update in the future. This is bad for everybody, as it means bodies will be encouraged to add or continue to support 'onion layers' which are poor for graphics and network performance. For those who don't know - onion layers are duplicates of the body mesh, made a tiny bit bigger so its textures lay on top of the layer below. This means more mesh to render and download. Appliers are also bad for creators and users of add-on body parts (replacement chests, thigh squish, hands & feet) as we rely on Bakes on Mesh to make our products functional at the base level - most bodies do not provide support for addons to plug in to their applier scripts and have not done so for years. I feel that the 2k texture feature should not go live for the official general release viewer(s) until bakes on mesh is taken into account and fully supported. Thanks for your time!
39
Not charging Premium Plus for 2k texture uploads
Almost two years ago, when Premium plus was first announced, we were told that that all texture, sound and animation uploads were going to be eliminated, along with mesh uploads(which we never got). We did get the texture, sound, and animation uploads eliminated which gave content creators breathing room and helped boost innovation and creation. This was mentioned by the lindens during your meet the lindens segment for SL's 19th Birthday celebration. Video here: https://youtu.be/g9UJjr7sZxk?si=xyx7rIpQsVivfRFb&t=1675 While watching the April 2024 Lab gab, the news was dropped by Signal Linden that you were going to start charging premium plus members for texture uploads for the new 2k textures uploads. Video here: https://youtu.be/ZkOHG-n4d34?si=i3ZI98F2VkRQRUNg&t=970 Not only does it look like you guys aren't keeping your word on providing what you told the community you would(mesh uploads), but now you want to go back on your word(Free texture uploads). Even trying to use pretty words to soften the blow calling it a "bargain price". Now with PBR being added to the grid, we are looking at 4-5 textures being uploaded per mesh object if not more depending if an objects requires multiple materials. This is not including creators wanting to update any of their old content to the new resolution, who will most likely forgo updating any of their old content because it will eat into their budget now. Conclusion: I do think you guys need to show the community good faith and do right by us by keeping to what you promised to those who paid in and supported this new premium tier. Support your creators who joined this to help boost innovation and content creation in Second life. The reason 2k Textures are being added is to help improve SL's quality. Don't stifle the creation with nickel and dime tactics, otherwise people will just stick with the 1024 and we won't ever move past this.
13
Load More