✨ Feature Requests

  • Search existing ideas before submitting- Use support.secondlife.com for customer support issues- Keep posts on-topicThank you for your ideas!
Add Internal Animations for Bento and Attachment Bones
Linden Lab never added an Internal always-running, default/background animation for Bento bones, like the ones that have existed for the classic body since the beginning of Second Life. In practice, this means there is absolutely nothing that resets the rig to its default position when an animation stops. As a result, Bento bones remain frozen in the current frame of the animation that was stopped. The situation is even worse with the system of attachment bones, which never had a simple reset mechanism at all. Creators have been left to first figure out why bones appear in strange positions, and then to fix the problem manually, by creating low-priority neutral pose combined with always-running scripts that continuously replay background pose. This workaround is completely unnecessary and could be easily resolved by Linden Lab. Unfortunately, both the need for such a fix and the workaround itself are not widely known, which is why we still see “stuck” Bento bones all over the grid. Request: Please finally complete the Bento project by adding an always-running, low-priority internal pose/animation for all Bento bones that keeps the rig in place. This task is long overdue, considering Bento was introduced years ago. Also, in the same manner, add one simple, internal, always-running, background, low-priority default pose/animation that resets Attachment bones’ rotation and position. I urge you to dedicate time to this request, which should be relatively quick to implement, as creators need this simple solution and shouldn’t face backlash from users due to the system’s lack of proper support. If you need additional explanations and/or help on how/why to do this, please contact whoever brilliantly set up the internal animations in the first place.
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Allow designated roles in parcel management groups to move any objects within the parcel.
This addresses two issues. First, when a group is working together to build a parcel, it is often convenient for one builder to be able to move another builder's work in order to make space or adjust the general layout. But we generally do not want to make our objects movable by anyone, and may not want to give the rest of the group permission to edit or move our objects more generally. Second, in many parcels, particularly in roleplay environments and sandboxes, general (everyone) group members or even the general public are allowed to rez objects. It becomes a parcel administrator's job to make sure the objects rezzed are appropriate and appropriately placed. Often the administrator will approve the object, but not the location. In this case, rather than returning the object and having to discuss with the owner appropriate location, it would be much simpler for the administrator to simply move the object within the parcel to a suitable location and then inform the owner of the new location. For me, and the hangouts I administer, this is often a few meters, and can also be something I may do several times in the course of a day as I "rearrange the furniture" so to speak, for whatever activity is going on at the moment. Finally there is the question of encroachment, when an object centered on a neighboring parcel intersects the parcel under consideration. In this case, having general move-the-object-in-its-parcel power is not appropriate. Instead, if anything, I would suggest a related power, the ability to simply cause the encroaching object to move the minimum necessary distance into its parcel to end the encroachment. As discussed in the SUG meeting, allowing Estate Owners to mark objects as Estate Content, akin to the existing Linden Content flag, and preventing objects so marked from being returned or moved by parcel owners or their group designees would probably be a desirable feature.
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Shopping Event Discovery
The biggest shopping events in SL are unknown to most users, never mind the smallest events. The fact shopping events even exist as a concept seems to be unknown to many as well! This means that discovery of the latest and greatest content from SL creators is limited. SL creators themselves also struggle to find events fitting for their products to join. The main discovery for these events are currently through external social media platforms and networks of bloggers, such as facebook, flickr, primfeed, X, bluesky. It's all very disjointed. I think it would be useful to have these shopping events have their own category in search/discovery guide. There are many features people would find useful like... Opening Date/Time: A way to see a list of what event opened when, or will be opening. Currently with event promotion on social media these events mostly get traffic on the opening day and then it tails off quickly. Seeing a list of events most recently opened to oldest would give you a way to catch up on what you maybe didn't notice, increasing traffic through the remainder of the event and with it sales. Sales benefit creators, and the whole SL platform by boosting the economy. Closing Date/Time: Likewise, users will also want to know when these events are closing, so that they can jump in before the end of the event. I've noticed with events that they are most popular on the opening days, and then have a boost towards the end as people jump in quickly before it closes. Visited checkmark: Some SL users like to go to all the events, and even go daily to everything that just opened. Whilst I myself find that idea EXHAUSTING, they do really enjoy it! Having a simple checkmark, or change of font from Bold to Normal, or Normal to Italic, would be useful for these 'power users'. Traffic: The normal 'traffic' metric isn't too useful for these events. What's far more pertinent is seeing how busy the region is, and if it's currently enterable, e.g. (45/50) would show there are currently a total of 45 out of a maximum 50 people. This could be colour coded to show the liklihood of getting in if you try to teleport. Red for no chance, yellow for maybe, green for certainly. This number should also contain attached camsims. (Camsims are sims that you cam into the main event sim from, when the traffic is too high to get into the main sim. This allows users to still shop). Teleporting: Clicking to teleport to an event should put you into the main event if possible, or a one of a number of dedicated camsims beside. The most popular events often have one or two camsims. Tagging: It would be useful to be able to see, search or set tags for them too, like, "female, male, goth, furry, cyberpunk, clothing, furniture, games, nostalgia, 80s, steampunk, roleplay" etc. Description: Seeing the event description could be very useful, perhaps on clicking on an event in the UX. Listing enhancements: Similar to SL marketplace, you might find that events want some form of listing enhancement to increase discoverability, this would be especially useful for new events trying to become known. Similar to google's sponsored results, there would be a chance for monetisation by letting people pay for a chance of appearing at the top of the list, the first spot always showing a sponsored event listing. They could also buy an enhancement that lets them appear at the top for a handful of tags. Sponsored results should be clearly marked as such. It should perhaps be made clear that there's little benefit to doing this when an event is already popular. The enchancements could last for a day, 3 days, a week, 2 weeks, 3 weeks, or 4 weeks. Events tend to last for up to a month. 3 weeks is common for a chance to tear down and build the next event on monthly events. 1 or 2 week events do happen as well. (these lengths seem a good starting point but I'm sure the community would want to discuss these) New Items vs Discount Sales: There are two main categories for these events, where either they are selling new items, or old items at a hefty discount. Discount sales currently tend to be lists of items/stores that have discounts on a given day. "50L Friday", "Happy Weekend Sale" etc. I'm not sure how these discount sales could be incorporated in the UX since they aren't at a set location, but it is worth mentioning here. Perhaps a separate page with a list of these, and when you click on one such event you've an option to click a button to get a notecard, which is often how these are distributed weekly. I'm sure I've missed out on some features people would want, which I'm sure people will comment below here!
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