✨ Feature Requests

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Update animesh size by manual edit and script
Currently we can't update animesh size and have to upload multiple versions of the mesh in different sizes, and upload all animations for each size. I did some research in the viewer's code, and it appears to me that it's extremely easy to add a feature to adjust the global size of an animesh by modifying the llcontrolavatar.cpp file. Here is the current setGlobalScale() function: void LLControlAvatar::setGlobalScale(F32 scale) { if (scale <= 0.0) { LL_WARNS() << "invalid global scale " << scale << LL_ENDL; return; } if (scale != mGlobalScale) { F32 adjust_scale = scale/mGlobalScale; LL_INFOS() << "scale " << scale << " adjustment " << adjust_scale << LL_ENDL; // should we be scaling from the pelvis or the root? recursiveScaleJoint(mPelvisp,adjust_scale); mGlobalScale = scale; } } And here is a modified version that currently takes into account the X size of the main prim: void LLControlAvatar::setGlobalScale(F32 scale) { if (scale <= 0.0) { LL_WARNS() << "invalid global scale " << scale << LL_ENDL; return; } scale *= mRootVolp->getScale().mV[0]; if (scale != mGlobalScale) { F32 adjust_scale = scale/mGlobalScale; LL_INFOS() << "scale " << scale << " adjustment " << adjust_scale << LL_ENDL; recursiveScaleJoint(mRoot,adjust_scale); mGlobalScale = scale; } } Note that I replaced mPelvisp by mRoot because using mPelvisp does not correctly adjust the animesh's movement during the animation." It works wonderfully. Of course, this modification as it stands could affect many existing animesh objects, so we need to add a parameter to the object, 'ANIMESH_SCALE_FACTOR', which would be set to 1 by default, adjustable via script and by manual editing of the object. We would then have something like this: scale *= mRootVolp->getAnimeshScaleFactor; Here is a gif, you can take a look, the 4 dogs are all the exact same animesh, I only changed there main prim X scale : https://gyazo.com/de2dc2904bcb4e6b8737514aa7db7d2c
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Creation of a Verified Commercial Continent for Real-World Businesses
I’d like to propose the creation of a dedicated commercial continent in Second Life — a space exclusively reserved for verified real-world businesses, institutions, and professionals who wish to operate in-world and provide services to the SL community. 🔹 Key Requirements for Participation: • Must hold a Premium Plus membership • Must submit valid documentation proving the existence of a real business, professional license, or institution • Land access would be granted only to verified entities intending to operate genuine, real-world services This would function similarly to the Linden Home system, but specifically focused on authentic commercial operations. The continent would be entirely made up of real and verified services, ensuring a trusted environment for users seeking education, professional support, training, or community services. 🔹 Examples of Eligible Participants: • Educational institutions and course providers • Licensed psychologists, therapists, and coaches • Legal consultants and business advisors • Health and wellness professionals • Non-profits or social outreach projects • Other certified service-based businesses 🔹 Benefits for Participating Businesses: • Lower operational costs than traditional physical offices • Ability to reach a global, digitally native audience • Brand positioning as innovative and future-ready • Access to immersive environments for service delivery, meetings, workshops, etc. • Opportunity to promote services through SL’s own channels • Listing in an official “Verified Business Directory” within SL • Possibility of discounts on private island purchases for verified business purposes • Support for integration tools (e.g. scheduling, client tracking, external links) 🔹 Why This Matters for Second Life: Bringing in real-world businesses can help grow the platform’s user base, increase engagement, and highlight SL’s power as a hub for professional, educational, and service-driven interactions. This idea draws inspiration from past projects where respected institutions like the University of Maryland and Imperial College London used Second Life for education, healthcare training, and outreach — showing how powerful and meaningful virtual spaces can be when used beyond entertainment. Let me know what you think! I’d love to hear feedback or refinements. I truly believe this could open new doors for the platform and its community. Best regards, Jesiris Resident
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