šŸ“ƒ SLua Alpha

General discussion and feedback on Second Life's SLua Alpha
Always treat both 0 and 1 as root prim
In 1-prim objects, root prim has link number 0. In other prims, root prim has link number 1 ( =LINK_ROOT ). This behavior should change: It's a pain to make scripts work with both types of objects Link numbers are so close to already using 1-based indexing, like everything else in SLua has been already changed to. This change would complete that transition For functions that accept a link number: 0 and 1 should both be treated equally as the root prim number, regardless of prim count This change should be made in SLua at least, but possibly in LSL and Mono as well. (it's probably easier to change both) I can't think of a reason this would break existing LSL content, as it only makes the functions do something useful where they previously did nothing (Suzanna thought of a theoretical reason it could break code below) For functions that return a link number: In LSL, they must be left alone, as this check is somewhat common to test for 1-prim vs multi-prim: if (llGetLinkNumber()) In SLua, they should be changed to always return 1 ( =LINK_ROOT ). This makes them more consistent, and SLua has no backwards compatibility concerns yet (This is the main reason this proposal is in SLua-Alpha and not Scripting Bugs) These functions accept link numbers, and return a prim property: ll.AvatarOnLinkSitTarget ll.GetLinkKey ll.GetLinkMedia ll.GetLinkName ll.GetLinkNumberOfSides ll.GetLinkPrimitiveParams ll.GetLinkSitFlags ll.GetObjectLinkKey ll.IsLinkGLTFMaterial These functions accept link numbers, and modify them: ll.BreakLink ll.ClearLinkMedia ll.LinkAdjustSoundVolume ll.LinkParticleSystem ll.LinkPlaySound ll.LinkSetSoundQueueing ll.LinkSetSoundRadius ll.LinkSitTarget ll.LinkSetSoundRadius ll.MessageLinked ll.SetLinkAlpha ll.SetLinkCamera ll.SetLinkColor ll.SetLinkGLTFOverrides ll.SetLinkMedia ll.SetLinkPrimitiveParams ll.SetLinkPrimitiveParams({PRIM_LINK_TARGET}) ll.SetLinkPrimitiveParamsFast ll.SetLinkPrimitiveParamsFast({PRIM_LINK_TARGET}) ll.SetLinkRenderMaterial ll.SetLinkSitFlags ll.SetLinkTexture ll.SetLinkTextureAnim ll.SetPrimitiveParams({PRIM_LINK_TARGET}) ll.SitOnLink These functions return a link number: LLEvents.link_message ll.CastRay ll.DetectedLinkNumber DetectedEvent.getLinkNumber ll.GetLinkNumber ll.GetObjectDetails({OBJECT_LINK_NUMBER})
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