Texture alpha is treated as boolean by many scripts, and this worked in lsl: llSetAlpha(TRUE, ALL_SIDES); The equivilant does not work in lua: ll.SetAlpha(true, ALL_SIDES) In LSL the best way to toggle alpha was: llSetAlpha(!llGetAlpha(face), face); In Lua, the equivilant code is quite ugly: ll.SetAlpha(if ll.GetAlpha(face) ~= 0 then 0 else 1, face) The following almost works, and is less horrible, but it breaks if alpha gets accidentally set to some value other than 0 or 1: ll.SetAlpha(1 - ll.GetAlpha(face), face) If boolean alpha was implemented, it would become the pretty elegant: ll.SetAlpha(ll.GetAlpha(face) == 0, face) Inconsistenly, the following does work in Lua: ll.SetLinkPrimitiveParamsFast(LINK_THIS, {PRIM_COLOR, ALL_SIDES, vector.one, true}) Boolean alpha would require changing the following functions: ll.SetAlpha() ll.SetLinkAlpha() PrimParamsSetter.color() PrimParamsSetter.gltfBaseColor() Debatably, it would also affect particle and hovertext alpha, but I have no use case for that: ll.SetText() PrimParamsSetter.text() ParticleParams.alpha_begin ParticleParams.alpha_end