Scripting Bugs

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Suggestion to alleviate Lag and earn cover the costs
Excessive inventory lags users, regions and all of platform. Many users that are long time residents often have excessive inventories that lag the system down. Culling the old, throwing away something from 10 years ago is an option but why should a user throw any money away? My suggestion: for an annual fee of @$20/year a user can buy an ALT to their account (Example: Monger Lionheart would get Monger Lionheart.alt). Since the same user name the user can transfer to inventory to their ALT. The ALT is a stationary item like a DESK/DRESSER/WARDROBE that they can rez and transfer their inventory to/from? Benefits: Users in SL would be lower in inventory and more efficient for the entire system. Small added FEE would cover additional memory required for Linden Labs BUT a much better user experience for all. Im sure the Number 1 reason people leave is poor performance? Since the ALT account would in essence be a system Folder, the user should be able to move items to/from and make everyone's experience more pleasant. Reasoning: My SL partner (Premium Plus, me also) lives in Australia (massive ping) and also a landscaper in SL with an inventory in excess of 414K items. I am constantly trying to come up with ideas to cull her inventory, update her system (including upgrading her pc and best possible net connection) and any maintenance utilities. BUT after nearly 20 years she is about to leave Second Life as the issues are overwhelming. This suggestion is for the many users in her situation and also a win win for Linden Labs. Thank for your time and I hope this spurs a way to accomplish this task while still keeping inventory non transfer?
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llAvatarOnSitTarget reports incorrect agent on sit target after disconnect
This is a super old bug that I want to bring back to light, I could not find a canny on this. This bug alone, is responsible for several vehicle woes, often requiring vehicles to be re-rezzed. Old archived posts referencing this issue: https://forums-archive.secondlife.com/54/11/317331/1.html https://github.com/secondlife/jira-archive/issues/8363 Summary: In short, when an agent crashes and disconnects uncleanly, the sit target remains occupied. Other viewers will still show the (now gone) avatar on the seat, scripts who call llAvatarOnSitTarget or related functions will be told that the sit target is occupied by the avatar who got disconnected. What makes this particularly evil for scripts? This stale state survives script resets, since it's a simulator state issue. The stale sit target survives sim crossings Even worse, you can unlink and relink the link with the sit target, and the simulator will still report that the disconnected avatar is sitting on that sit target once you relink. If the disconnected avatar relogs to a different region, and teleports back to the region the vehicle is in, when they resit, the avatar will now occupy two sit targets. Side note: If a linden wants help reproducing this bug, I'm happy to help. It can be reproduced easily if we stress test and try to crash on purpose; by having a multi-avatar vehicle with several avatars running several scripts.. we can make ourselves crash onto sim corners.
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