🪰 Viewer Bug Reports

• Use concise, precise descriptions• Do not include sensitive information. • Create a support ticket at https://support.secondlife.com for individual account issues or sensitive information.
Some curved surfaces of some hollowed prims are not smooth-shaded
The attached images demonstrate some rendering artifacts I have just encountered. One was taken with viewer version 7.1.10.10800445603 and one with ExtraFPS RC (7.1.11.11565212741). Both exhibit the same faults. The bells in the images are made of prims. The hollowed-out and profile-cut torus that forms the side wall is now divided into four circular bands with shading discontinuous between them. Viewing in wireframe confirms that these divisions correspond to the actual division into bands of triangles. I experimented with a few more types of prims (the white ones in the images), and several show the same thing. Notice that the surface forming the inside of the torus hole is smooth shaded, only the outside (the "hollow" face) has discontinuous shading. Cylinders also have this, but spheres do not. No earlier version of the viewer is available to compare, but I have never seen this before. I note that an older version of the Firestorm viewer (7.1.9.74745) is still able to login and does not have these faults, but the current one does (7.1.11.76496), suggesting that this is a recently introduced problem originating with the official viewer. There is also a shading anomaly that is common to all the viewers mentioned, and is shown by the Tube prim at the top left of the images. Here too there is a perceptible division into circular bands of the inner face of the outer cylindrical skin of the tube. Yet these bands meet with zero exterior angle. None of the other faces of the tube show this anomaly. As this is present in the older version of Firestorm, this looks like a different problem of older origin. No graphics settings or tweaks to texturing properties (shininess, normal map, switching to PBR, etc.) affected any of these observations. The images are screen shots. Viewer snapshots are the same.
3
Ā·

tracked

Reflection probe derenders when camera leaves probe.
This has been an issue that comes up for since at least version 7.1.9 where sometimes reflection probes will only render when the camera is inside of them then derender when the camera leave like it's getting culled. Most of the time I've run into it is from attaching probes to other items, take them then rerez then out but it wasnt always consist repro. Testing out the latest version 7.2.1 I've seen this is still an issue and now I've found a location where a probe doesnt appear to be attached to anything else and its just a normal inworld object and so far is consistent in repro this problem. Video showing issue. https://drive.google.com/file/d/1GE3ZVVpG86qGXx01u0gW0LnEg_wtMt7Y/view?usp=sharing The location is not my house but another users house so out of respect the location is in the Viewer Info section only. UPDATE: Did more testing and wiped out cache and settings. On High preset for graphics I am able to reliably repro this even in the LL roads at the new Ridgewood exclave sims at the car rez parcels. http://maps.secondlife.com/secondlife/Tequila%20Rosa/103/154/26 Rez a prim Set to reflection probe Notice will derender when camera leave probe. A few times I noticed setting max reflection probes to Ultra would cause probes to render as expected how ever as soon as I change the draw distance from 128 to 192 the same problem started happening again even when I reduced the draw distance back to the original value. In this area there is only about 2-3 reflection probes in a 1-2 region distance. Note that this issue has seen since before Max Reflection probe was implemented just not consistently repro.
0
Load More
→