Viewer Bug Reports

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macOS – Textures grey / missing in Second Life Viewer RC 'Atlasaurus' 7.1.9.9620320242
This is very much the same as what has been reported in third party viewers (TPVs) ( https://feedback.secondlife.com/bug-reports/p/textures-stay-gray-in-firestorm-viewer ) but it affects SLV too if you run Release Candidate Atlasaurus - 7.1.9.9620320242 It doesn't affect the SLV release version but does affect RC Atlasaurus - 7.1.9.9620320242 It was initially thought to be a TPV issue but it recently occurred to me that the SLV Release is at 7.1.8 whereas most of the TPVs are at 7.1.9 and they have this problem. And now testing in SLV 7.1.9.9620320242 it is exactly the same. To reproduce, use the viewer's default settings, on a Mac. In my case I am using a MacBook Pro with an M1 Max processor. Go to an object and texture heavy region with draw distance at around 128m Fly or cam around so a large number of textures are loaded Eventually some textures appear to stop loading / show as blank grey. This also affects textures on HUDs and images in profile and group floaters, and hud icons show as grey too. Additionally, textures that were previously loaded and should be cached will show as grey when relogging or TPing back to a location where they were previously showing. --- Note As per tests done on TPVs, and thanks to others, this can apparently be remedied by setting the debug setting RenderGLMultiThreadedTextures=TRUE . This appears to work in SLV too, but I do not deeply understand this debug flag or know whether it might cause some other unintended effects.
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