🪰 Viewer Bug Reports

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Please Fix HUD Hover Text Color on PBR Viewers
I started using Firestorm's PBR again and noticed that HUD hover text color is still using linear color space instead of RGB. I installed the latest Secondlife release viewer and notice the same issue. This has been an issue since PBR's inception. Rezzed object hover text color is displayed correctly. HUD hover text color is displayed incorrectly. Repro/Test: Rez two cubes, link together, drop the following script in. default { state_entry() { llSetLinkPrimitiveParamsFast(1,[ PRIM_SIZE,<0.5,0.5,0.5>, PRIM_TYPE,PRIM_TYPE_BOX,PRIM_HOLE_DEFAULT,<0.0,1.0,0.0>,0.0,ZERO_VECTOR,<1.0,1.0,0.0>,ZERO_VECTOR, PRIM_SLICE,<0.0,0.5,0.0>, PRIM_FULLBRIGHT,ALL_SIDES,TRUE, PRIM_COLOR,ALL_SIDES,<0.5,0.0,1.0>,1.0, PRIM_TEXTURE,ALL_SIDES,TEXTURE_BLANK,<1.0,1.0,0.0>,ZERO_VECTOR,0.0, PRIM_CLICK_ACTION,CLICK_ACTION_IGNORE, PRIM_LINK_TARGET,2, PRIM_SIZE,<0.5,0.5,0.5>, PRIM_POS_LOCAL,<0.0,-0.5,0.0>, PRIM_TYPE,PRIM_TYPE_BOX,PRIM_HOLE_DEFAULT,<0.0,1.0,0.0>,0.0,ZERO_VECTOR,<1.0,1.0,0.0>,ZERO_VECTOR, PRIM_SLICE,<0.0,0.5,0.0>, PRIM_FULLBRIGHT,ALL_SIDES,TRUE, PRIM_COLOR,ALL_SIDES,<0.5,0.0,1.0>,1.0, PRIM_TEXTURE,ALL_SIDES,TEXTURE_BLANK,<1.0,1.0,0.0>,ZERO_VECTOR,0.0, PRIM_CLICK_ACTION,CLICK_ACTION_IGNORE]); llSetTimerEvent(2.0); } touch_end(integer i) { if (llDetectedKey(0) == llGetOwner()) { llResetScript(); } } timer() { vector color = llGetColor(0); llSetLinkPrimitiveParamsFast(1,[ PRIM_TEXT,llChar(0x2588),color,1.0, PRIM_LINK_TARGET,2, PRIM_TEXT,llChar(0x2588),llLinear2sRGB(color),1.0]); } } Turn on "Show Color Under Cursor" mode in the viewer. Open Edit Menu and take copy of the test object into inventory and attach to HUD Center. Notice that the color of the in-world object's root prim hover text and the color of the HUD's child prim hover text are the same. Verify via hover cursor over and reading color under cursor values. The only problem with this is that it takes using llLinear2sRGB() in HUDs to match hover text color of objects rezzed in-world.
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