🪰 Viewer Bug Reports

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Fluffy sweater breaks on teleport
God-take a copy of the green box at http://maps.secondlife.com/secondlife/By%20Design/123/110/22 Alternatively, Dan has a copy of the sweater Unpack the box & attach the rigged mesh "Rokins - Tari Sweater - LaraX - Fatpack" sweater to your avatar To be able to see the sweater correctly, you will likely need to wear an alpha on your upper body The sweater should look nice & fluffy like it does in attachment "Expected.png" Occasionally though the sweater will be broken as soon as you attach it & you will have to remove it & reattach it for it to render correctly When you see the sweater correctly with all the fluff displaying, Teleport around a few different regions Roughly 50% of the time after a teleport, the sweater will lose either some or all of its fluff & look like the attachment "Broken.png" When the fluff doesn't render on the sweater, sometimes zooming the camera out & back will fix it. This doesn't always work though & you have to remove & reattach the sweater to see it correctly When the fluff isn't rendering on the sweater, right clicking the sweater doesn't fix it When you see the sweater fluff rendering correctly, observers may see the fluff missing & when you see the fluff missing, observers may see the fluff rendering correctly If you rez the sweater on the ground, you will see it is made up of many different layers & there is quite a bit of space between each layer so I wonder if it's the way the sweater is structured that triggers this behaviour I'm also not sure if this is a bug or a content creation issue. Dan Linden has also reproduced the bug. Bug reproduces the same on the LL viewer & Firestorm Viewer.
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