Server Bugs

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Simulator occasionally halts scripts on region handoff when they have collision and/or llSleep()
I first became aware of this when I noticed my aircraft weren't going into "taxi" mode on landing. It was hard to chase down the origin of this behavior, but I eventually discovered that a script containing collision_start()/land_collision_start() event handlers was being TURNED OFF on region crossing... but only on rare occasions. I might cross 20 borders without this happening, or even 50 or more. It seems like it's more likely to happen in certain areas, such as the stretch of sims starting just south of Santa Catalina and continuing east across the Blake Sea to that giant four-sim airport in the Norwegian area. I suppose if they're homestead sims, that could explain why that particular area seems more susceptible to it. That has been by far the most reliable place for reproducing this bug. I grepped all of the scripts in the whole object for llSetScriptState() calls. There are none. (No reason there would be in the first place.) I found that removing an llSleep() call just after a collision_start() event caused the rate of the script halting to be greatly reduced. I theorize that the chain of events is something like this: Vehicle crosses sim border. Occasionally, this causes a spurious collision_start() or land_collision_start() event. (This happens well up in the air, obviously, so it isn't a "real" collision. Probably a race condition between the vehicle and avatar entering the sim in some stochastic order.) Something about the invocation of llSleep() when the vehicle is still actively being handed off fritzes something in the simulator; and it responds by halting the script, OR by failing to return control after llSleep()'s time has elapsed. Whatever the cause, the script's "Running" checkbox is disabled, and it is quite inert.
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in progress
Calls dropping
When engaged in a two-person call, (if you can even start the call, most times the mike button and or the phone button in the im window are greyed out, requires multiple refreshes to make it work) once you have gotten the call to work, after 5 to 10 minutes the call drops, and you receive the multiple . [2026/05/11 17:29:09] Tee Quandry (Tee Cramer): call again had to refresh voice [2026/05/11 17:29:15] Second Life: You started a voice call [2026/05/11 17:29:30] Second Life: You started a voice call [2026/05/11 17:30:05] Karas Quandry: go bvack to discord [2026/05/12 14:38:28] Second Life: You started a voice call [2026/05/12 14:39:18] Second Life: You started a voice call [2026/05/12 14:39:44] Second Life: You started a voice call [2026/05/12 14:50:21] Karas Quandry: Marius is on changed his name [2026/05/12 15:10:03] Second Life: You started a voice call [2026/05/12 15:10:08] Second Life: Your call has been answered [2026/05/12 15:12:53] Second Life: You started a voice call [2026/05/12 15:12:53] Second Life: Tee Cramer started a voice call [2026/05/12 15:12:53] Second Life: Tee Cramer started a voice call [2026/05/12 15:12:54] Second Life: Tee Cramer started a voice call [2026/05/12 15:12:54] Second Life: Tee Cramer started a voice call [2026/05/12 15:12:54] Second Life: Tee Cramer started a voice call [2026/05/12 15:12:55] Second Life: Tee Cramer started a voice call [2026/05/12 15:13:02] Second Life: You started a voice call [2026/05/12 15:13:03] Second Life: Tee Cramer started a voice call [2026/05/12 15:13:03] Second Life: Tee Cramer started a voice call [2026/05/12 15:13:03] Second Life: Tee Cramer started a voice call [2026/05/12 15:13:04] Second Life: Tee Cramer started a voice call [2026/05/12 15:13:04] Second Life: Tee Cramer started a voice call [2026/05/12 15:13:04] Second Life: Tee Cramer started a voice call [2026/05/12 15:13:04] Second Life: Tee Cramer started a voice call [2026/05/12 15:13:05] Second Life: Tee Cramer started a voice call [2026/05/12 15:13:05] Second Life: Tee Cramer started a voice call [2026/05/12 15:13:05] Second Life: Tee Cramer started a voice call This occurs no matter what region you are in. Further, when you have more than two people in a call, at least one is kicked from the call and is unable to get voice to work. this is in calls of 3 or more. This is becoming very frustrating. Also, when teleporting in call of two or more, the call is dropped for all parties. and you get the repeated message as above. Can we go back to the old voice system? it was cranky but it worked better than this new one. This involves both Linden viewer and Firestorm viewers.
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needs info
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