Server Bugs

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Non-graceful disconnects can result in stuck or broken caps
Steps to reproduce Go to any region. Crash the viewer in a way that it doesn't properly send the logout message. Attempt to log back in. May take a few times, but once you get it, it's hella annoying. The issue Once the bug is triggered, the agent in the region will eventually disappear, especially so if the agent tries logging back in. Once the agent does log in, the region will refuse to grant capabilities to the agent (Login server passes the simulator address and seed caps, but the seed cap will return 404). This will last for more than 15 minutes where the agent is unable to log into that region. Work arounds To just log in: Log into any other region (Home, etc). To get back into the region: Log into any other region. Enter the region that you crashed in (Sometimes this may have a stalled TP which results in a disconnect). (Observation) Observe that no mesh loads, as the capabilities are returning 404 for the region. Log out (Gracefully!). Log back in (Capabilities will now be granted in that region because of the graceful log out). Live reproduction On the region Fractal: Crashed at about 2024-05-17T23:54:08.666700Z Logged back in (to fractal) at about 2024-05-17T23:55:00 (Estimate because cant query the timestamp cube) (Capabilities borked) Logged back in (to home) at about 2024-05-17T23:56:15 (Estimate) Teleported into fractal at about at about 2024-05-17T23:56:45 (Estimate) (Capabilities borked) Logged out at about 2024-05-17T23:57:45 Logged back in at about 2024-05-17T23:58:15 If you are unable to reproduce this, I would gladly reproduce this issue on a specific region and provide timestamps. Error log (From viewer) 2024-05-17T23:55:04Z INFO #AppInit#Capabilities# newview/llviewerregion.cpp(317) requestBaseCapabilitiesCoro : Requesting seed from region name region id 00000000-0000-0000-0000-000000000000 handle 649811372272128 (attempt #7) 2024-05-17T23:55:04Z WARNING #AppInit# newview/llstartup.cpp(1511) idle_startup : Failed to get capabilities. Backing up to login screen! 2024-05-17T23:55:04Z WARNING # newview/lltoastalertpanel.cpp(195) LLToastAlertPanel::LLToastAlertPanel : Alert: We're having trouble connecting. There may be a problem with your Internet connection or the Grid. You can either check your Internet connection and try again in a few minutes, click Help to view the Support Portal, or click Teleport to attempt to teleport home. 2024-05-17T23:55:04Z INFO # newview/llworld.cpp(327) removeRegion : Removing region 151296:256512 2024-05-17T23:55:04Z INFO #AppInit# newview/llstartup.cpp(3131) setStartupState : Startup state changing from STATE_SEED_GRANTED_WAIT to STATE_BROWSER_INIT 2024-05-17T23:55:04Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(413) stageAfterCompletion : HTTP request 0x589aebdf6180 failed after 0 retries. Reason: Not Found (Http_404) 2024-05-17T23:55:04Z WARNING #CoreHTTP# llmessage/llcorehttputil.cpp(275) onCompleted : Possible failure [Http_404] cannot POST url '' because Not Found 2024-05-17T23:55:04Z INFO # llcommon/llsdserialize_xml.cpp(424) parse : LLSDXMLParser::Impl::parse: XML_STATUS_ERROR parsing:cap not found: '1e31ed80-9ac3-336c-ff8b-a26c82f6dc9e' 2024-05-17T23:55:04Z INFO #AppInit#Capabilities# newview/llviewerregion.cpp(330) requestBaseCapabilitiesCoro : Aborting capabilities request, reason: returned to login screen
PBR materials / assets not available on Bluesteel servers
PBR materials on bluesteel servers partially show as gray with no texture aswell as in the material editor and nothing happens when you try to apply a texture. Seems local to Bluesteel servers as far as i can see. Some objects exclaim "Bad face number. " (also only on bluesteel servers) ----Update may 23----- Not getting the bad face number error anymore but the material loading issue still remains. The region is Vodka and it happens on some things that are already rezzed and also when i rez them from my inventory. It seems that it only affects objects with materials with changes that were never saved into inventory. On all other regions but bluesteel channel ones the materials work fine. So the "grey" material might be the material reverting to the default state of a newly created PBR material. The region is Vodka and a SLURL to an example of the materials not loading (spinning car) at Alchemy Beta (64bit) Release Notes You are at 127.8, 125.9, 1,649.4 in Vodka located at simhost-087175998f0f7f755.agni SLURL: (global coordinates 206,976.0, 249,726.0, 1,649.4) Second Life RC BlueSteel 2024-05-15.9103263550 Release Notes CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (3791.99 MHz) Memory: 16328 MB Concurrency: 4 OS Version: Microsoft Windows 10 64-bit (Build 18363.720) Graphics Card Vendor: NVIDIA Corporation Graphics Card: NVIDIA GeForce GTX 1070/PCIe/SSE2 Windows Graphics Driver Version: OpenGL Version: 4.6.0 NVIDIA 552.44 Window size: 1920x1017 Font Size Adjustment: 96pt UI Font: Default Monospace Font: Default Chat Font: SansSerif Script Font: Monospace UI Scaling: 1 Draw distance: 256m Bandwidth: 5700kbit/s LOD factor: 4 Render quality: 5 Texture memory: 8067MB Texture cache: 283MB / 1966MB (14.4% used) Disk cache: 113MB / 3072MB (3.7% used) RestrainedLove API: RLV v3.4.3 / RLVa v2.5.0.2486 libcurl Version: libcurl/7.54.1 OpenSSL/1.1.1w zlib/1.3.0.zlib-ng WinIDN nghttp2/1.59.0 J2C Decoder Version: OpenJPEG Runtime: 2.4.0 Audio Driver Version: FMOD Studio 2.02.20 Dullahan: 1.12.4 CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54 Chromium: 118.0.5993.54 LibVLC Version: 3.0.20 Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.571099 Compiler Version: MSVC 193933523 Packets Lost: 81/785,081 (0.0%) May 23 2024 14:19:13

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