In a previous server version, llGetAnimation() would never return "Standing" while a pushed avatar was still moving, unless stuck against a wall. But now it does. To reproduce, put this script in an attachment: default { state_entry() { llSetTimerEvent(0.2); } timer() { llSetVelocity(<14, 0, 0>, TRUE); llOwnerSay(llGetAnimation(llGetOwner())); } } This script previously would print a mix of "Walking", "Running", and "Striding" while moving, and "Standing" if stuck against a wall. But now it also sometimes prints "Standing" while still moving normally