When a script is deleted from object contents, the object's server weight is not reliably reduced according to the (updated) calculation at https://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight as it is when a script is added. So in order to get the correct server weight reflected in the Land Impact, it may be necessary to remove _two_ scripts and add one of them back. This can be observed manually, but to simplify testing and demonstrate that it's a server-side effect, here's a little script: report() { list details = llGetObjectDetails(llGetKey(), [ OBJECT_PRIM_EQUIVALENCE , OBJECT_SERVER_COST , OBJECT_TOTAL_SCRIPT_COUNT ]); llOwnerSay(llGetObjectName()+" consists of "+(string)llGetNumberOfPrims()+" links, having " +(string)llList2Integer(details, 2)+" scripts for a server weight of " +(string)llList2Float(details, 1)+" and total land impact of " +(string)llList2Float(details, 0)); } default { state_entry() { llSetLinkPrimitiveParamsFast(LINK_ALL_CHILDREN, [ PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_NONE , PRIM_LINK_TARGET, LINK_ROOT , PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX ]); report(); } changed(integer change) { if (CHANGED_LINK & change) llResetScript(); if (CHANGED_INVENTORY & change) report(); } touch_start(integer num_detected) { report(); } }