Land & Public Works

Linden Department of Public Works
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Zindra: Road Network - additional North-South-connection with expansion-lands
Maybe "urgent" about the parcel availability at the moment. The Zindra-road-network have only 1 connection from North to South. This wont change with the new lands at the South-East and wasn't with the fresh rolled out at South-West. (see "Roads NorthSouth"). I suggest a "Underwater-Tunnel" connection between Chinstrap ... to the ocean-rezzzone on Linkous ... to the road at McFarren/Novarez ... to the town-road network at Wendersley/Donathan. (see "West enhancement"). At the moment the parcel on Chinstrap isn't shown as reserved, so it is a bit urgent! Part (1b): At the road end on Chinstrap, the road can gone East down to the ocean and go into a tunnel (glass-tunnel, as like on Belli - them look matching futuristic), making a turn to North and going tough the public land on Popke and Gatcharl. At Gatcharl the ocean turn to be less deep, so it can be digged into the ground (no more glass). Part (1b, too): At Linkous is a rezz-zone. This could be enhanced to a small, sandy island, where the tunnel gets back to the surface ... "Parking Lot", some beach deco, small pier (boat-rezz) ... and back down under water. The Tunnel can going in 45° angle trough Tashina and Nine (not as I drawing it) to turn then straight North at McFarren. Part (2b): At McFarren is a "Road"-parcel on the beach, but the Tunnel can get at the normal Beach back to the surface with a road up the Hill to the existing road. On the other side of the existing road it get back down below the water. Part (3b): The Tunnel can go North at Novarez, then 45° on Desantos to Conroy and turn straight up North to connect at Wendersley/Donathan to the regular roads. This concept takes just a small piece at the new Sims for a road (barely it mit work also "half-half" on the small stripe at Popke). The whole rest is all public lands and takes no additional space. It is adding a 2nd North-South connection. It connects 3 complete different roads and includes 1 rezz-zone. Also it adding 2 attractions: Tunnel-build ... and a new, small island at the rezz-zone.
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Mainland
Premium Plus Mainland continent
Goal: Create a new Mainland continent with updated textures, objects and infrastructure as well as a new covenant to provide a more appealing base than the existing mainland continents. Current situation: The current mainland looks outdated for the most part as far as ground textures, Linden objects and infrastructure are concerned. I don't believe I need to prove this with examples.. everyone knows. The Gaeta 1 precedent (closing a continent and moving people) made me think that everything's possible now, as in creating a prettier continent and closing another one, but such a process would still be ugly in parts. Creating a new mainland continent for Premium Plus members would be a compromise, but it would probably be relatively easy compared to the alternatives. We could use that opportunity to introduce a new mainland covenant. There are enough people calling for stricter mainland rules which would include things like prohibiting skyboxes on the ground etc. The covenant could be inspired by the current covenants for the Bellisseria homes and commercial districts. What could be part of the covenant: Land cannot be subleased or rented No skyboxes below 2000m Parcels cannot be subdivided No 2D walls* *No 2D walls: allow this continent to provide immersion. 2D walls have skybox character and separate spaces on a meta level. If people place a 2D wall, they say on a meta level: I do not want to be next to the other parcels but this is my own separate space. This counteracts the shared environment that is provided by a connected landscape. Using fences or hedges as separators would be fine of course, since they do not separate on a meta level but as part of the immersion. The financial risk would be relatively low since we could have just a few sims at the start and see how it all works out.
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