Land & Public Works

Linden Department of Public Works
  • Search existing ideas before submitting
  • Use support.secondlife.com for customer support issues
  • Keep posts on-topic
Thank you for your ideas!
No more new Bellisseria themes please.
There are already too many uncompleted Bellisseria themes that were momentarily and temporarily popular just because they were the latest "new shiny" theme at one specific time. But these "new shiny" themes quickly aged when an even newer "newest shiny" theme was announced and started appearing inworld. Residents then quickly abandon their "not-so newest shiny" themes just to migrate to the latest "newest shiny" theme in another round of the infamous "Game Of Homes" to achieve that temporary "newest shiny" status and feeling. Then the latest "newest shiny" theme affects the earlier "newest shiny" themes. Work to complete coastlines, roads and infrastructure on the earlier "new shiny" themes then completely halts and these themes look disjointed, unfinished, lack contiguous coastlines and infrastructure connections with other themes and the mainland. Its deeply disappointing and frustrates those of us who like to explore and travel through interconnected regions. I really dislike this "newest shiny" theme ideology. I wish LL wouldn't do it or continually keep doing it. It's far too short-termist, wasteful and seems like a cash cow scheme to exploit the "newest shiny" status that (some) Residents seem to find desirable and appealing. And what if a new Resident is assigned to a home which is in an uncompleted region or which neighbours one? Or if the Resident's home has a view of the "sea" which is an empty void they may have mistaken for real water? So, no more new Bellisseria themes please. Not until all the earlier "new shiny" themes have fully completed coastlines, don't have vast empty voids within themselves, are fully interconnected with each other and have fully functioning travel infrastructure.
0
·
Linden Home
Bagbartu Beach usability
Request for Rez Area in Bagbartu Protected Beach As a Premium Plus resident, I’d like to raise a request regarding the protected land in the Bagbartu sim. The sim contains a 7,120 sqm protected sandy beach, clearly marked as “Protected Land – Not for Sale.” Currently, there is no rez area anywhere in Bagbartu, and the object return is set to the default 5 minutes. I recently purchased a parcel just east of this sim, with a beautiful view of the beach and water. However, residents cannot rez objects in Bagbartu, which limits the usability of this otherwise scenic area. Current Limitations Most of the sim is ocean, yet launching boats requires rezzing outside the sim and dragging them in. The neighboring sim has only a small rez spot in the ocean, which is inconvenient. The beach itself is underutilized: with a 5-minute return, residents cannot rez simple items like chairs, umbrellas, or vehicles to enjoy the space. Proposed Solution I respectfully request that Linden Lab consider: Adding a small rez area in the ocean just off the southern side of the Bagbartu beach. This would allow residents to launch boats directly from the sim. It would also provide a spot for rezzing land vehicles or beach furniture. Extending the return time in this rez area to around 30 minutes, so residents can meaningfully enjoy the beach without constant interruptions. Benefits Encourages greater use of protected land and enhances resident experience. Supports boating, beach activities, and community engagement. Makes the Bagbartu beach a more welcoming and functional destination.
1
·
Mainland
·
tracked
Allow Known & Trusted Users to Perform Minor Mainland Road Fixes
LL should work with trusted users (well-known builders/creators) to fix some of the most glaring deficiencies on mainland roads. (EDIT: I understand people have proposed this before, unsuccessfully, because it involves giving people rez rights on the mainland. I get that, but one workaround would be for a Linden to take a copy of the relevant pieces of road, let the builder/creator fix it in a sandbox, then give the fixed version to a Linden who can rez it in-world.) Many roads on the mainland look way out of date, and there are a number of trouble spots that vehicles consistently have a hard time handling. I've attached some pics, but any resident who drives regularly can name 4 or 5 spots off the top of their head. It seems that some roads were designed to be “bad” to make them challenging, but the ever-present lag issue, among other things, makes them more frustrating than fun. Not to mention some of these roads are just plain ugly. In the ~20 years since the Mainland first opened, users have demonstrated the capacity to build roads on their own property that are at least as good as the current mainland roads, and in many cases substantially better. There are plenty of content creators who already sell road pieces, and I’ve even made a few myself even though I’m terrible with Blender. Many of these issues can probably be fixed in just a few hours by a competent builder, and would not require any interference with private property or significant changes to land impact. Users can work with LL staff to design the fixes in advance and simply “drop them in” when they’re ready, with minimal interruption to the traffic flow. Picking users for different projects could work just like a RL city picking a contractor. The Moles seem mainly focused on Bellisseria, and there simply aren’t enough of them to do much beyond that, but there are enough users who are more than capable of doing this for very little compensation, so why waste that talent? The mainland is at risk of becoming a wasteland, and while some problems might take a lot more work, these defects are low-hanging fruit that would noticeably improve the mainland experience with minimal investment of LL staff time.
16
·
Mainland
·
tracked
Load More