Land & Public Works

Linden Department of Public Works
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Two Bellisseria Railroad Crossing Signals Stuck in Woorermal and Leomund
Locations: http://maps.secondlife.com/secondlife/Woorermal/239/164/65 http://maps.secondlife.com/secondlife/Leomund/170/14/56 I've just noticed that the railroad crossing signal devices at the above two locations, on both sides of the crossings, are stuck in a state where the red lights are flashing but the barriers are up. I tested with a locomotive to try and trigger the devices, but nothing changed. When I highlighted transparent surfaces I noticed the "Crossing Trigger" objects are missing from these two crossings for some reason. For example at http://maps.secondlife.com/secondlife/Woorermal/94/82/58 there is a "LDPW - Crossing Trigger" object, and also at the other end of the upcoming crossing at http://maps.secondlife.com/secondlife/Leomund/239/75/57 are in place, and the signals at http://maps.secondlife.com/secondlife/Woorermal/48/74/58 work correctly. However the Crossing trigger located in Leomund should probably be placed in Woorermal instead because my test now showed inconsistent results. Eventually the Crossing Trigger at http://maps.secondlife.com/secondlife/Woorermal/94/82/58 also triggered the signals at http://maps.secondlife.com/secondlife/Woorermal/239/164/65 on a third test. However after that, instead of shutting the flashing lights off, they kept flashing when the barrier went up - so this is inconsistent at best. This is not a new issue at these two crossings, they might be doing this ever since they have been placed here. Also as you can see in the second photo, all of these crossing signal objects have a convex hull collision physics shape, which reaches onto the sidewalk, which means in every single railroad crossing in Bellisseria which is equipped with signals, if we walk on the sidewalk, we bump into the invisible obstacles created by the convex hull physics shapes. I know the railroad here is exempt from QA and that's how these objects were able to pass, but it would be nice if at least the 6 objects at these 3 crossings here could be fixed, either set to phantom or replaced with a properly uploaded mesh that has a proper physics shape. (You can upload a custom physics shape in the mesh uploader.)
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