Land & Public Works

Linden Department of Public Works
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Zindra: Road Network - additional North-South-connection with expansion-lands
Maybe "urgent" about the parcel availability at the moment. The Zindra-road-network have only 1 connection from North to South. This wont change with the new lands at the South-East and wasn't with the fresh rolled out at South-West. (see "Roads NorthSouth"). I suggest a "Underwater-Tunnel" connection between Chinstrap ... to the ocean-rezzzone on Linkous ... to the road at McFarren/Novarez ... to the town-road network at Wendersley/Donathan. (see "West enhancement"). At the moment the parcel on Chinstrap isn't shown as reserved, so it is a bit urgent! Part (1b): At the road end on Chinstrap, the road can gone East down to the ocean and go into a tunnel (glass-tunnel, as like on Belli - them look matching futuristic), making a turn to North and going tough the public land on Popke and Gatcharl. At Gatcharl the ocean turn to be less deep, so it can be digged into the ground (no more glass). Part (1b, too): At Linkous is a rezz-zone. This could be enhanced to a small, sandy island, where the tunnel gets back to the surface ... "Parking Lot", some beach deco, small pier (boat-rezz) ... and back down under water. The Tunnel can going in 45° angle trough Tashina and Nine (not as I drawing it) to turn then straight North at McFarren. Part (2b): At McFarren is a "Road"-parcel on the beach, but the Tunnel can get at the normal Beach back to the surface with a road up the Hill to the existing road. On the other side of the existing road it get back down below the water. Part (3b): The Tunnel can go North at Novarez, then 45° on Desantos to Conroy and turn straight up North to connect at Wendersley/Donathan to the regular roads. This concept takes just a small piece at the new Sims for a road (barely it mit work also "half-half" on the small stripe at Popke). The whole rest is all public lands and takes no additional space. It is adding a 2nd North-South connection. It connects 3 complete different roads and includes 1 rezz-zone. Also it adding 2 attractions: Tunnel-build ... and a new, small island at the rezz-zone.
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More Premium gifts for male avatars
I'm a Premium member since forever, and I was delighted when semi-regular gifts got offered for Premium members. They often were from a home/garden or gadget category, which was perfectly fine. Later, when the Lab sought collaborations with popular designers and released designer branded gifts, they became more fashion and accessory oriented, but as such, still catered to all genders, with the collaboration partners usually offering 1 gift for female AND male avatars. This is what I expected from the inaugural event at ACCESS, but I got dearly disappointed. The number of participating designers was impressive, the number of gifts that could be used with male avatars was not. It was not even close to the roughly 40% in previous installments, but more in the range of 1-digit percentages. As a paying Premium member for almost 2 decades, with those gifts by now included among the officially announced perks of a membership, I felt duped. Sure, I did not become Premium because of those gifts. And I would stay Premium even if those gifts would vanish. But if you say (paraphrased) 'Premium members get cool gifts every now and then', then you should make sure that ALL Premium members should get those gifts. I'm not even expecting 50% (or 100%, like when the gifts were not primarily fashion items). SL is a rather feminime world when it comes to fashion, but I would have hoped for at least 30%, better 40%, of the gifts being usable for male avatars. And yes, the irony of suddenly being the disadvantaged gender does not escape me. You're preaching to the choir here. I have my doubts though that this was an intentional message, and merely assume an oversight, or negligence. So, please, more male fashion, or more gifts - like before - from gadget, landscaping, home and garden, vehicles, etc. Thank you!
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Ridgewood Commercial – Unfair Access, Delayed Updates, and Inconsistent Enforcement
I need to give direct feedback on the Ridgewood commercial release system because right now, it’s not working in a fair or realistic way. People are being forced to sit there for long periods, sometimes hours, just to spam refresh and try to click a parcel the second it becomes available. It’s not a proper release system anymore; it’s just luck and timing with who clicks faster or who’s got less lag. And on top of that, when land actually becomes abandoned, you still have to wait ages for the sign to even show. So by the time anything appears, people are already sitting there for hours watching and waiting for nothing. That is not a functional system for commercial land. It also creates unnecessary conflict between residents because everyone is under pressure doing the same thing at the same time, and people end up speaking to each other badly. That is a direct result of how this system is set up. The “7-day rule” enforcement also doesn’t feel consistent. We are told to send abuse reports, but parcels still stay claimed with no clear change, even after repeated checks over time. From the outside, it looks like inactive or unused spaces are just sitting locked while others can’t access them. At this point, the system feels unclear, slow to update, and not fairly managed. If the intention is first-come, first-served, then it still needs to be done in a way that is actually transparent and updated in real time, not based on waiting for signs and hoping you catch a window. This needs a proper review because right now it’s frustrating, inconsistent, and does not reflect a fair commercial allocation process.
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