Land & Public Works

Linden Department of Public Works
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Allow Known & Trusted Users to Perform Minor Mainland Road Fixes
LL should work with trusted users (well-known builders/creators) to fix some of the most glaring deficiencies on mainland roads. (EDIT: I understand people have proposed this before, unsuccessfully, because it involves giving people rez rights on the mainland. I get that, but one workaround would be for a Linden to take a copy of the relevant pieces of road, let the builder/creator fix it in a sandbox, then give the fixed version to a Linden who can rez it in-world.) Many roads on the mainland look way out of date, and there are a number of trouble spots that vehicles consistently have a hard time handling. I've attached some pics, but any resident who drives regularly can name 4 or 5 spots off the top of their head. It seems that some roads were designed to be “bad” to make them challenging, but the ever-present lag issue, among other things, makes them more frustrating than fun. Not to mention some of these roads are just plain ugly. In the ~20 years since the Mainland first opened, users have demonstrated the capacity to build roads on their own property that are at least as good as the current mainland roads, and in many cases substantially better. There are plenty of content creators who already sell road pieces, and I’ve even made a few myself even though I’m terrible with Blender. Many of these issues can probably be fixed in just a few hours by a competent builder, and would not require any interference with private property or significant changes to land impact. Users can work with LL staff to design the fixes in advance and simply “drop them in” when they’re ready, with minimal interruption to the traffic flow. Picking users for different projects could work just like a RL city picking a contractor. The Moles seem mainly focused on Bellisseria, and there simply aren’t enough of them to do much beyond that, but there are enough users who are more than capable of doing this for very little compensation, so why waste that talent? The mainland is at risk of becoming a wasteland, and while some problems might take a lot more work, these defects are low-hanging fruit that would noticeably improve the mainland experience with minimal investment of LL staff time.
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Mainland
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tracked
WARR. rebuilding it with the current open and abandon lands
i was touring what remains of the right of way for the WARR. and believe that it could be put back in covering a least twenty sims and stopping at the coast. it could be done as there's one band and property and a small corner of one mass them that borders near the open water way that would need to be claimed in order for a deterrent to make it through cleanly the rest of it can run on parts of the roadway i definitely believe that this project could be done . i've listed the above sections that the be a problem or need negotiations . 2025-12-15 : Abandoned Land, Tiretta (241, 253, 75) - Moderate a small section of this parcel would need to be procured for as a train to go through. the parcel nearest this location would need a small section cut from it Linden Right of Way, Andraca (35, 28, 33) - Moderate for it to be used and this would be the end of the track http://maps.secondlife.com/secondlife/Elpenor/106/51/42 which ends right at the roadway year the western coast at the south. i think it's very well could be done and only having to procure part of an abandoned land and talking to one you person who owns a part have a small section that could easily be split off not needing to take their entire land. linden lab could buy the small section off the land near Andraca (35, 28, 33) it definitely would be very cool and i'm very sure of that so parcells would be very interested and hooking up to the railroad .
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Mainland
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tracked
Two Bellisseria Railroad Crossing Signals Stuck in Woorermal and Leomund
Locations: http://maps.secondlife.com/secondlife/Woorermal/239/164/65 http://maps.secondlife.com/secondlife/Leomund/170/14/56 I've just noticed that the railroad crossing signal devices at the above two locations, on both sides of the crossings, are stuck in a state where the red lights are flashing but the barriers are up. I tested with a locomotive to try and trigger the devices, but nothing changed. When I highlighted transparent surfaces I noticed the "Crossing Trigger" objects are missing from these two crossings for some reason. For example at http://maps.secondlife.com/secondlife/Woorermal/94/82/58 there is a "LDPW - Crossing Trigger" object, and also at the other end of the upcoming crossing at http://maps.secondlife.com/secondlife/Leomund/239/75/57 are in place, and the signals at http://maps.secondlife.com/secondlife/Woorermal/48/74/58 work correctly. However the Crossing trigger located in Leomund should probably be placed in Woorermal instead because my test now showed inconsistent results. Eventually the Crossing Trigger at http://maps.secondlife.com/secondlife/Woorermal/94/82/58 also triggered the signals at http://maps.secondlife.com/secondlife/Woorermal/239/164/65 on a third test. However after that, instead of shutting the flashing lights off, they kept flashing when the barrier went up - so this is inconsistent at best. This is not a new issue at these two crossings, they might be doing this ever since they have been placed here. Also as you can see in the second photo, all of these crossing signal objects have a convex hull collision physics shape, which reaches onto the sidewalk, which means in every single railroad crossing in Bellisseria which is equipped with signals, if we walk on the sidewalk, we bump into the invisible obstacles created by the convex hull physics shapes. I know the railroad here is exempt from QA and that's how these objects were able to pass, but it would be nice if at least the 6 objects at these 3 crossings here could be fixed, either set to phantom or replaced with a properly uploaded mesh that has a proper physics shape. (You can upload a custom physics shape in the mesh uploader.)
1
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tracked
Linden Homes no more rolls, real time home selection in world
I would like to just see LL remove the rolls feature, and just have the letterbox on each property have an inbuilt default AVAILABLE sign. Then as an actual awesome experience, people can meander around regions, until they find their ideal 'home', they like the neighbourhood, they don't see any signs of things that may annoy them like strobe lights from next door etc. Then they just click the sign which understands that they are premium or plus that they have the linden home allowance to use, and it is theirs. If they already have a linden home, it will say ' by proceeding with this transaction you will lose your other home' and you agree, that then sets the other home to AVAILABLE. This means that if you do have multiple homes, with multiple accounts, this way if someone wants to swap homes between accounts or just let a friend have theirs, they can make it available when the person is standing there ready to snap it up, in the wee hours of the morning while the moon is covered by clouds (lol had to set the sneaky scene). This means that LL no longer has to deal with any of this stuff, the only situation they would be needed in is if there was some sort of glitch and it didn't work, lag hitting something like that. This also as mentioned gives people a more realistic fun experience, like buying that first home, and it ties in with the older promotion images of the couple in front of the home.
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Linden Home
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under review
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