Land & Public Works

Linden Department of Public Works
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Allow Known & Trusted Users to Perform Minor Mainland Road Fixes
LL should work with trusted users (well-known builders/creators) to fix some of the most glaring deficiencies on mainland roads. (EDIT: I understand people have proposed this before, unsuccessfully, because it involves giving people rez rights on the mainland. I get that, but one workaround would be for a Linden to take a copy of the relevant pieces of road, let the builder/creator fix it in a sandbox, then give the fixed version to a Linden who can rez it in-world.) Many roads on the mainland look way out of date, and there are a number of trouble spots that vehicles consistently have a hard time handling. I've attached some pics, but any resident who drives regularly can name 4 or 5 spots off the top of their head. It seems that some roads were designed to be “bad” to make them challenging, but the ever-present lag issue, among other things, makes them more frustrating than fun. Not to mention some of these roads are just plain ugly. In the ~20 years since the Mainland first opened, users have demonstrated the capacity to build roads on their own property that are at least as good as the current mainland roads, and in many cases substantially better. There are plenty of content creators who already sell road pieces, and I’ve even made a few myself even though I’m terrible with Blender. Many of these issues can probably be fixed in just a few hours by a competent builder, and would not require any interference with private property or significant changes to land impact. Users can work with LL staff to design the fixes in advance and simply “drop them in” when they’re ready, with minimal interruption to the traffic flow. Picking users for different projects could work just like a RL city picking a contractor. The Moles seem mainly focused on Bellisseria, and there simply aren’t enough of them to do much beyond that, but there are enough users who are more than capable of doing this for very little compensation, so why waste that talent? The mainland is at risk of becoming a wasteland, and while some problems might take a lot more work, these defects are low-hanging fruit that would noticeably improve the mainland experience with minimal investment of LL staff time.
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WARR. rebuilding it with the current open and abandon lands
i was touring what remains of the right of way for the WARR. and believe that it could be put back in covering a least twenty sims and stopping at the coast. it could be done as there's one band and property and a small corner of one mass them that borders near the open water way that would need to be claimed in order for a deterrent to make it through cleanly the rest of it can run on parts of the roadway i definitely believe that this project could be done . i've listed the above sections that the be a problem or need negotiations . 2025-12-15 : Abandoned Land, Tiretta (241, 253, 75) - Moderate a small section of this parcel would need to be procured for as a train to go through. the parcel nearest this location would need a small section cut from it Linden Right of Way, Andraca (35, 28, 33) - Moderate for it to be used and this would be the end of the track http://maps.secondlife.com/secondlife/Elpenor/106/51/42 which ends right at the roadway year the western coast at the south. i think it's very well could be done and only having to procure part of an abandoned land and talking to one you person who owns a part have a small section that could easily be split off not needing to take their entire land. linden lab could buy the small section off the land near Andraca (35, 28, 33) it definitely would be very cool and i'm very sure of that so parcells would be very interested and hooking up to the railroad .
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Mainland Prim to Mesh Upgrade Project & Linden Labs Museum of Prims.
This is something I've been wanting to pitch for a long time but never really had the nerve to but here it goes. SL has been around for a long time and is really old as far as the Internet is concerned. Because of this and due to it's nature as an ever growing/evolving creative sandbox has a lot of history as well as historical sites to it. One could even go so far as to say that there's a field of archeology to exploring it. But this creates a dilemma. We're going on 20 plus years of evolution in 3d modeling, engine development, etc. And there are a lot of places with structures made of prims with many of them being very complicated and sophisticated builds and that's a LOT of land impact, plus rendering for anyone who wants to experience them or is just passing by. But on the other side of that same coin, it would be an absolute atrocity to just demolish them. My proposed solution is that if possible, LDPW Moles take/are given a copy of these prim linksets (soft linked or hard) and using 3d modeling software clean the prims up before joining them to create a smaller number of mesh objects which are then used to create a new and near exact replica of the original that under most cases is lower land impact and easier to render. This can be done in Blender fairly easily although it is a tedious process and not as quick or efficient as creating an object from scratch inside said 3d modeling software, but it will retain effectively the same geometry with less vertices if not faces. These linksets of mesh objects can then be used to replace the originals.This however would displace the originals, which is where the second step comes in: The Linden Labs Museum of Prims (Placeholder name). This would be a series of sims if not a dedicated continent, be they full regions or homesteads that may or may not be a direct part of the mainland where the original prim creations would be moved to and displayed for their preservation and for their historical value to be retained. Possible issues: Consent of the original creator of the objects or current owner of the land they reside on will likely be required. Ontop of this many of these people have likely left SL or are deceased. Not every prim is going to be suitable for conversion, this is especially the case for "tortured" spheres, torus and similar. Likewise prims that have been tapered, path cut, hollowed, sheered etc will require some faces to be replace. And by nature of merging the prims into singular mesh objects the UVs will likely need to be redone. Physics models for these new mesh objects or linksets may also be problematic. I know that this is not a small request and will raise some debates but I believe that it is something that should at the very least be taken into consideration if not possibly implemented in the future in some way shape or form for the continued optimization of Second Life for it's residences to further enjoy without completely disregarding the preservation of it's history.
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