Land & Public Works

Linden Department of Public Works
  • Search existing ideas before submitting
  • Use support.secondlife.com for customer support issues
  • Keep posts on-topic
Thank you for your ideas!
Bring Back LindenWorld!
From 55:00 - https://youtu.be/VjLtFOW12Fs?t=3295 Please bring back LindenWorld into the SL grid, or build an exact replica of it! It would be a great educational and historic place for all Residents to learn about Linden Lab and Second Life's prototype virtual world. It could also act as a nostalgic place for the earliest Residents and Lindens to have reunions and meetings together. LindenWorld could be placed in the Beta "Aditi" grid at the 1000,1000 grid coordinates where Da Boom should be, but isn't because there are no duplicate "San Francisco" regions in the Beta grid! I would prefer this Beta grid option as I love the idea of the two virtual worlds running at the same time in the same space, but in two parallel grids in alternative universes. I will presume that LindenWorld's "nine regions" were arranged as a 3x3 grid, as I've never seen or found an actual map of LindenWorld. This 3x3 arrangement nicely coincides with the arrangement of nine of the sixteen "San Francisco" regions of the Main grid. On the attached map (below), I've pasted these "nine regions" of LindenWorld into the Beta Grid map where the missing and corresponding "San Francisco" regions of the main grid ought to be. As you will notice, their positions are close to the corresponding Dore, Ahern, Morris and Bonafacio cluster of the Beta grid too. Another alternative location idea suggestion would be to place the "nine regions" of LindenWorld into the Main grid at it's Teen SL continent (aka "Sharp"), filling in some of the vacant spaces where the "missing" regions of the 16 original "San Francisco" regions should be, but aren't.
0
Recycle old Linden Homes continent regions for reuse elsewhere.
The original Linden Homes continents (aka Nascera continents) are planned to be removed from the Second Life grid. Their Residents have been urged by LL to relocate to newer Bellisseria Linden Homes regions. If the Residents can be relocated, why not recycle and relocate the old Nascera regions as well? There are plenty of areas in both Mainland and Bellisseria that could benefit enormously from having additional "new" recycled regions added to them to improve or complete them. For example, 13 of Nascera's regions could be used to create a water and air transport corridor between Gaeta I and Corsica continents. Sansara could have it's roads extended into Bay City. Newbrooke theme in Bellisseria has a massive "hole" void inside it, as well as a missing northwest coastline. Bellisseria themes Ranch, Mediterranean and Sakura all lack completed land and coastline areas. Jeogeot continent could have a full perimeter of protected inshore coastline regions added to it, as could Sansara, Heterocera and Satori too. Unfinished continents such as Gaeta I and Zindra could both be finally completed to their original intended plan by reusing Nascera's regions. I propose that Nascera continent regions should not simply be deleted. Some regions should obviously be saved for history and sentimental reasons. But what of the other masses of soon to be vacated Nascera regions? Reuse them to improve the rest of Second Life. Waste not, want not!
1
Ā·

tracked

Connect Bay City / Nova Albion to Sansara road network
With the Anniversary of Bay City coming up this weekend, it's well past time for Bay City to be connected to the rest of the Sansara road network. I've been able to physically walk out two proposed paths. Both paths would be entirely on Linden owned lands, not taking any resident parcels from existing owners.. The proposed route would start at the info hub in Dore (where the existing road out of Nova Albion ends). Continue south through the Morris sandbox and along the eastern side of historic Oak Grove, though through the portion where there are no builds. Enter into the vehicle sandbox sims and follow one of two paths from that point: Move south at Bethel and use the existing vehicle sandbox pathways and bridge system to translation to a coastal road in Ouranos, dropping into a tunnel or under-water road along the southern edge of Mnemosyne and the southern most edge of Abbotts (currently LL owned), then up the canal in Cowell, connecting to the road at the Noyo parking lot. Continue east through the vehicle sandbox, moving under water at Kapor, through the existing waterway in Stinson, under the "Bay of Space Pigs" and connecting with the roadway in either Rodeo or Omidyar. Both routes would require an underwater road or tunnel system, though considering the quality work with such routes in Jeogeot, there's plenty of precident for that! As stated, we walked both routes from start to finish and found either LDPW or Governor Linden owned parcels the entire way. Happy to walk the route with anyone as well.
14
Ā·

tracked

Load More
→