🪰 Viewer Bug Reports

• Use concise, precise descriptions• Do not include sensitive information. • Create a support ticket at https://support.secondlife.com for individual account issues or sensitive information.
PBR Viewers Flickering Black
Viewers Tested: Alchemy Beta 7.1.9.2501 (64bit) Second Life Release 7.1.10.10800445603 (64bit) Firestorm 7.1.11 (76720) Nov 9 2024 02:03:12 (64bit / AVX2) All 3 of these viewers all exhibit the same issue where, if anything even a little graphically intensive starts to occur (busy sims, a second viewer is opened, this sort of thing), the viewers quickly start to flicker black across the entire viewers window, minus the windows surround and titlebar. I am currently using Firestorm 6.6.17 (70368) Dec 10 2023 18:36:33 (64bit / SSE2) as it is the latest pre-PBR viewer as my daily driver because it and any other pre-PBR viewers I try do not exhibit this issue. I don't exhibit any issues with other programs/games that I've been able to determine and you can see from the specs below I should have no problem with the requirements for PBR viewers. This issue seems to be exclusively the domain of the PBR renderer for SL as it is viewer agnostic. I have completely re-installed Windows twice both on Windows 11 23H2 and 24H2 updates, I have run memtest86 for hours with zero errors and I have borrowed my partners GPU and PSU all to no effect. I have taken videos of the issues in each browser and obtained the logs for each, however I'm unable to upload them to the ticket as the videos are too big and the logs are zipped up and that filetype is apparently unsupported so I've put them in my onedrive and attached the links below, if you'd like be to upload them elsewhere, just say where and I'll re-upload them. SL Logs: https://1drv.ms/u/s!Argy6Q-UWl9BpqdxVEIqu2sud0QkFA?e=FnChfU SL Video: https://1drv.ms/v/s!Argy6Q-UWl9BpqdubODgMVIK4RqS4w?e=hemGAv Firestorm Logs: https://1drv.ms/u/s!Argy6Q-UWl9Bpqdw0-q0kaa1AuAdvw?e=IrV7OQ Firestorm Video: https://1drv.ms/v/s!Argy6Q-UWl9BpqdsUNzCSdoVTKEh6w?e=mJDdli Alchemy Logs: https://1drv.ms/u/s!Argy6Q-UWl9BpqdvQa589QIX9y9NIw?e=a0xGcG Alchemy Video: https://1drv.ms/v/s!Argy6Q-UWl9BpqdtJcjY_gITIV70ow?e=lpmwn3
12
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needs info

Gesture save to outfit broken, lose all active gestures setup
If I try to save multiple gestures to current outfit through the gesture window, it just disables them without populating the outfit with the gestures. It doesn't actually save or copy links to the outfit. Thus, end up losing the gesture setup. I had this happen to me twice now, once before I realized what was happening and again when trying to figure out what happened. It takes HOURS to go through inventory, find, and set it all up/reenable again. Also, the whole save to current outfit is not intuitive at all. Ideally, it should be "save to outfit" then have a popup allowing you to select what outfit you want to save the current selected(hilighted) or activated gestures to. This would allow you to easily make sets of gestures that can be applied to any outfit without having to mess around with what you are wearing or modding the outfit to remove unnecessary things since you can't apply an empty outfit after creating a blank one in order to even use save to current from the gesture window. As far as whether to use selected (highlighted) or active gestures when saving, I'd say selected as it reduces steps to achieve the task, however there may be people that don't even realize you can select multiple using shift... so idk that's a toss up and ultimately should be a poll or something to figure out what people would prefer, or you could just have two options.. 1. save active gestures 2. save selected gestures.
5
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needs info

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