Loading into a large event, or a well-decorated region can be a hassle, especially for those on low-end computers. It is not uncommon for vendors to use high resolution textures that seem to load after everything around you has loaded first. This often forces users to idle for long periods of times in shopping event regions and stores, just waiting to see the things they might want to buy. In the early days of an event's opening, this often means jam-packed regions for multiple days straight. This request will help ease this bottleneck, and allow those on lower-end machines to shop with ease. I am suggesting an optional setting in the edit window that pushes an object's textures to the front of the rendering queue. This option would only be enabled for objects a user owns, that are modifiable, and that are set to sale, or have their "click to" setting set to "Buy" or "Pay". By default, with this setting enabled, a user would see these priority objects' textures load in first, before anything else, with all other objects displaying the unloaded grey texture until the priority objects are finished. In addition, there should be an option in preferences to ONLY load textures on priority objects, leaving everything as untextured mesh shapes, and one to IGNORE priority and render objects normally. In any case, avatars, terrain, and environments would be unaffected by this setting, since they have their own optional rendering settings already. It's kind of a "show friends only" but for vendors!