Mesh with physics, fluttering clothes, hair, and accessories
tracked
JMRY Resident
Now the mesh in sl has no physics at all, you wear stiff clothes, with stiff hair, as you walk, the fabric stretches against your body into strange shapes, when you sit down, your long hair will bend 90 degrees to fit your legs. everything is very stiff.
When i see those long flowing hair and those fluttering gorgeous skirts, i miss the good old days. Even though they look messy sometimes, but that's intuitive. But the prims is behind the times, everything is in mesh now.
Why not give mesh physics too! Mesh greatly improves the quality of props in sl, but it loses the most intuitive physics, they just look good, but once they move, they will reveal their flaws. This is just like how people used to paint gloss on textures, only viewable from the front, otherwise it will be a mess. Now we have the advanced lighting, PBR, make objects looks more and more real, there's one step left, that is mesh physics!
Imagine a cute girl with long flowing golden hair, wearing a flowing dress, dancing gracefully, her hair and clothes fluttering with dance, how beautiful! You must watched MMD dances! fluttering, inertia, collision, make MMD dances lifelike! SL need mesh physics, we can dance in sl like MMD! Many similar games already have these physics effects, but sl has not yet, please!
If we have mesh physics, how to deal with rigged object is a problem. Could we make old items physics-enabled with edit? Or only the authors can handle it to release a update? What tools could authors use? There's really many problems.
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Gael Streeter
In my opinion, this should be one of the next advancements for SL.
Nexii Malthus
steph Arnott
Issue is data, SL is a massive compremise and the only possible way would be cloud and that at this time costs a bomb.
Soap Frenzy
steph Arnott Secondlife is already hosted on AWS. Rendering features such as cloth/hair physics are typically rendered on the client and not on the server so the only cost 'should' be development time to implement custom physbones.
I would suspect a feature like this would need to wait until after the gltf upload features are completed if it were to be explored at all. I do hope this is something we could get in SL down the road though
steph Arnott
False, you clearly have limited understanding of what physic engines do. No point trying to explain when you are so limited on even basics.
Soap Frenzy
steph Arnott Alright dude lmao
Wren Renfort
Would love to see this happen!
SL Feedback
tracked
SL Feedback
Hello, and thank you for your detailed and passionate feature request regarding mesh with physics for fluttering clothes, hair, and accessories. We understand how important realistic physics are to enhance the immersive experience in Second Life. Another resident has previously brought up a similar idea, and we are merging your comments to get to it faster. This feature request has been set to tracked, and while we don't have an estimate on when it might be implemented, please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!