I would like to see a region wide probe feature that does not require the use of multiple probes or mega prims. I am currently using a mega-prim to achieve a sim-wide sphere probe that improves sim lighting, gives environmental shine a dynamic reflection map of the sim surround and sky, and still allows the use of other smaller probes within the region.
There are a few issues with the method I am using:
* Reflective surfaces inside of smaller probes will still show reflections from the large probe in addition to the small probe (Maybe rejecting the probe reflection from the larger probe could be a fix)
* Probes do not mix well when intersecting or within each other. There's also occasional flashing as the probes fight for priority(Maybe?). There needs to be better probe blending, and some form of hierarchy based on size or manually configured
* I noticed when using near clip which is a necessity for a sim-wide probe set at 128 that the projection does not include any terrain which gives the projection a bright floor. (Check snapshot, there needs to be some sort of floor added to projections that is the same texture as the sim terrain, or we need a proper region-wide probe)