✨ Feature Requests

  • Search existing ideas before submitting- Use support.secondlife.com for customer support issues- Keep posts on-topicThank you for your ideas!
Add Internal Animations for Bento and Attachment Bones
Linden Lab never added an Internal always-running, default/background animation for Bento bones, like the ones that have existed for the classic body since the beginning of Second Life. In practice, this means there is absolutely nothing that resets the rig to its default position when an animation stops. As a result, Bento bones remain frozen in the current frame of the animation that was stopped. The situation is even worse with the system of attachment bones, which never had a simple reset mechanism at all. Creators have been left to first figure out why bones appear in strange positions, and then to fix the problem manually, by creating low-priority neutral pose combined with always-running scripts that continuously replay background pose. This workaround is completely unnecessary and could be easily resolved by Linden Lab. Unfortunately, both the need for such a fix and the workaround itself are not widely known, which is why we still see “stuck” Bento bones all over the grid. Request: Please finally complete the Bento project by adding an always-running, low-priority internal pose/animation for all Bento bones that keeps the rig in place. This task is long overdue, considering Bento was introduced years ago. Also, in the same manner, add one simple, internal, always-running, background, low-priority default pose/animation that resets Attachment bones’ rotation and position. I urge you to dedicate time to this request, which should be relatively quick to implement, as creators need this simple solution and shouldn’t face backlash from users due to the system’s lack of proper support. If you need additional explanations and/or help on how/why to do this, please contact whoever brilliantly set up the internal animations in the first place.
17
·
tracked
Load More