✨ Feature Requests

  • Search existing ideas before submitting- Use support.secondlife.com for customer support issues- Keep posts on-topicThank you for your ideas!
Prevent Banned Avatars from Using llDamage on Restricted Parcels
Avatars should not be able to use llDamage against agents or objects on parcels where they are banned or otherwise do not have access. This should also extend to objects that have been deeded to a group by said avatar. Currently, if a parcel has damage enabled, a banned avatar can still use llDamage to affect targets within that parcel. This effectively allows them to bypass parcel bans and continue interacting with residents or objects despite being explicitly denied access by the land owner. This behavior undermines the purpose of parcel access controls. If a land owner bans an avatar, that decision should prevent all forms of hostile or disruptive interaction originating from that avatar, including scripted damage. Parcel owners rely on access controls such as bans and group restrictions to manage their land and protect the experience of people within it. Allowing banned avatars to continue affecting the parcel through llDamage removes control from the land owner and weakens their ability to enforce boundaries. By permitting damage interactions across parcel bans, the platform effectively overrides the land owner’s explicit decision about who is allowed to interact with their space. Preventing llDamage from working across parcel bans would restore the intended autonomy of land owners to control interactions within the environments they manage. A secondary request would be adding a flag to the region settings that can be set TRUE or FALSE to allow damage to be dealt from sources to targets on different parcels as a region wide setting and default it to FALSE
18
·
Permissions
·
tracked
Malicious links filtering system
Currently if someone types [SOME_UNSAFE_URL SOME_SAFE_URL] into an IM they can convince a person to click a malicious link that looks entirely safe visually. I propose a way to correct this: A new Preferences -> Chat -> Chat Windows checkbox called Enable URL Filtering. When unchecked it disables the Allowed URLs button. A new Preferences -> Chat -> Chat Windows button called Allowed URLs. When this button is clicked a filter list similar to the Firestorm Media Filter list pops up allowing the user to add or remove allowed domains. By default the following domains should be allowed: secondlife.com firestormviewer.org phoenixviewer.com discord.gg discord.com youtube.com youtu.be This way users can perform basic operations like connecting to friends on Discord, visiting support help links on firestorm or secondlife's website, visiting the marketplace, and viewing youtube links. Beyond that if someone needs to visit additional domains, they need to add them to the allowed filter list. Then if someone were to attempt to hit them with a malicious link, it wouldn't work by default. I think this would be a quick and efficient way to fix the problem for the most users. I understand this would make things more difficult for any url not on the list, but people could just display those urls as plaintext and users could copy and paste them if they truly want to visit them. And, in this way, they wouldn't be concealed by a malicious clickable link. And, any links added to the filtering allow list would become clickable if desired. A checkbox which is on by default, could be provided for unchecking to turn off the security feature. But, it should be on default for all users, unless the user chose not to use it. With a warning that pops up when attempting to uncheck explaining why that might not be a great idea that they could then ignore and even "don't show me this warning again."
59
·
Communication
·
tracked
Blocking avatars should block their scripts from interacting with or tracking you
It would be nice that if you blocked an avatar their scripts would no longer recognize you as being online or a valid target. Either that or some sort of privacy controls for what others scripts can do to your avatar such as track your location or if they can see if you are online. It would be nice if you could keep blocked avatars from doing the following things when you block them: - Tracking your online status without your consent with scripted items or HUDs. - Using scripts to make objects automatically follow, bump you, cage, orbit, or make particles only other people can see (since they are blocked) appear to spam from your avatar. - Using worn scripted objects to make their avatar follow you. I realize if this were implemented that it might break some things and would like to see if there was any ideas on the best way this could be done without literally breaking everything. It would be nice if there was a way to allow users the ability to prevent harassment, griefing, stalking and other undesirable scripted annoyances from other residents that target you. I think something like this would also lower the load the Governance team has to deal with when unfriendly residents are acting up and resort to doing any of these things to fellow residents. This would potentially generate less reports and give residents the ability to protect themselves peacefully. I was inspired to write this because as of me writing this I was sent an image today from a friend that showed me someone I'd rather not have know I am online with an object that has collected statistics about when I am online, how often I am online, how long I am online and those stats for over 3,500 log-ins over the years displayed over it in hovertext. I have the person blocked, it would be nice if I had a means to prevent them from this too.
19
·
tracked
Mesh with physics, fluttering clothes, hair, and accessories
Now the mesh in sl has no physics at all, you wear stiff clothes, with stiff hair, as you walk, the fabric stretches against your body into strange shapes, when you sit down, your long hair will bend 90 degrees to fit your legs. everything is very stiff. When i see those long flowing hair and those fluttering gorgeous skirts, i miss the good old days. Even though they look messy sometimes, but that's intuitive. But the prims is behind the times, everything is in mesh now. Why not give mesh physics too! Mesh greatly improves the quality of props in sl, but it loses the most intuitive physics, they just look good, but once they move, they will reveal their flaws. This is just like how people used to paint gloss on textures, only viewable from the front, otherwise it will be a mess. Now we have the advanced lighting, PBR, make objects looks more and more real, there's one step left, that is mesh physics! Imagine a cute girl with long flowing golden hair, wearing a flowing dress, dancing gracefully, her hair and clothes fluttering with dance, how beautiful! You must watched MMD dances! fluttering, inertia, collision, make MMD dances lifelike! SL need mesh physics, we can dance in sl like MMD! Many similar games already have these physics effects, but sl has not yet, please! If we have mesh physics, how to deal with rigged object is a problem. Could we make old items physics-enabled with edit? Or only the authors can handle it to release a update? What tools could authors use? There's really many problems.
17
·
Rendering
·
tracked
Load More