Screen space reflections have been broken since a past update that is causing several visual issues: -Alpha masked textures are not properly rendered by screen space reflections. As I understand it it is not possible to accurately display alpha blending in these reflections, but it is possible with alpha masking (Visible in attached image, the trees are alpha masked, and the smoke particles from the fire are alpha blend) -Visual bug following the cameras POV on reflective surfaces (Check attached image) -Incorrect blurring on linden water, and banding when moving camera (Check attached image) I would like to see an optional planar reflection method for flat surfaces such as water, mirrors, glass, etc. that can be optionally enabled when editing object faces, and possibly the default or optional for linden water in the windlight settings.