With the addition to Object Health. A method of detecting object with Object Health would need to be implemented.
Adding the flag OBJECT_HEALTH to a llSensor event would enable the creation of AOE explosive munitions that would do damaged to said objects. Currently with the vehicle health systems, you need to call a llSensor with SCRIPT and filter by object description to detect them. This method is server resource heavy in some conditions.
That would lower the results count down and would encourage to use one llSensor call for AGENT|OBJECT_HEALTH and allow for lower the resource utilization scripts to go the intended results.