Rez Object With Params objects are losing params on Sim Crossing (rowp)
Grave Resident
Currently there is a bug where if you use Rez Object with Params to set parameters on an object that will then rez without any scripts in it, those parameters are lost when crossing into a new sim.
How many of these parameters are lost I am unsure, but the following could be tested and reproduced:
For example, in bullets, they lose the Die On Collide parameter and bounce around in the sim it crosses into:
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Nexii Malthus
The issue previously marked as complete is incorrect: https://feedback.secondlife.com/scripting-bugs/p/rezzed-objects-via-llrezobjectwithparams-can-lose-certain-flags-on-region-crossi
The objects are still losing the die on collide parameter.