Allow Parcel / Estate Owners to disable DAMAGE_TYPE_IMPACT
tracked
Grave Resident
Currently there are a lot of things that damage your avatar via colliding with things and it triggers DAMAGE_TYPE_IMPACT
We are forced to use llAdjustDamage to negate this to do things like dodge rolls without dying, but it can be unreliable and also just takes up uneccessary resources to have every avatar in a sim doing it constantly.
Please allow for a land / estate setting, or a region debug setting to just disable DAMAGE_TYPE_IMPACT entirely so that avatars don't take impact damage at all, thus freeing us from needing to use work arounds.
Log In
SL Feedback
marked this post as
tracked
SL Feedback
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
Nexii Malthus
For reference to Lindens: High velocity impacts between avatars and objects are turned into 'damage' by the simulator that affect an avatars health in a damage-enabled parcel. Rider Linden is familiar with this as he had added the constant DAMAGE_TYPE_IMPACT to define this damage source as "System damage generated by impact with terrain or a prim."
A lot of this damage is often very unintentional or uncontrolled. We have even recorded just running and jumping around a region to be constantly generating small 0-4 damage constantly. There are scripted attachments that move the avatar that can cause massive impact damage due to their short high velocity movement, for manoeuvres like rolldives or other types of parkour movement.
While it is possible for residents to use llAdjustDamage to create damage immunity, not all combat areas might allow combat adjustment. The system generated impact damage also creates a lot of unnecessary combat logs. In the end its better for there to be a setting that allows disabling it for combat regions where it doesn't make sense.
Oni Monster
It would be nice that this flag could be seen by scripts so, things like a dodge roll's can toggle their on_damage check automatically.
DK6669 Resident
I'm all for it. It would not break items, it would render them OBSOLETE, much like DAMAGE_TYPE_IMPACT was in the first place. This is a good thing.
Holfe Arun
DK6669 Resident UPVOTE!!!!!!!
ScrapBot01 Resident
this would break alot of items downvote
Grave Resident
ScrapBot01 Resident This is incorrect / misinfromation. ScrapBot01 Resident is a known instigator in our community and will not provide any genuine feedback.
ScrapBot01 Resident
Grave Resident``
I'm all for it. It would not break items, it would render them OBSOLETE, much like DAMAGE_TYPE_IMPACT was in the first place. This is a good thing.
`` you are a known instigator and you're here gaslighting this page like I'm the one instigating your change would break alot of builds, DOWNVOTE
Grave Resident
ScrapBot01 Resident You are proving my point. What builds are you talking about? It makes no sense. This would also be an optional setting and up to the land owners to decide. Please stop causing problems for us.
ScrapBot01 Resident
Grave ResidentI dont cause problems you do you are a horrific gaslighter and you're only replying to me here becuase other people can see it or else you would have just ignored my post which is true your "community" is 20 people at most, 4 sims at most and all less than 5k traffic combined between them all your change would break every combat system on the grid it's the whole grid vs you
Grave Resident
ScrapBot01 Resident
Still not providing any context for what this would break or why. Just opposing a helpful feature request out of spite. Please stop.
Gun Stratten
This suggestion is entirely opt in. Those that have a problem can just choose not to Opt in. (Not real) problem solved.
Trouser Monster
ScrapBot01 Resident I would like to hear some examples. To my knowledge, there are no dependencies that rely on DAMAGE_TYPE_IMPACT even existing in the wider SL market, given that damage-enabled land is a very niche thing in SL to begin with. Further, as others have stated, this would simply put a region console command in to disable one particular damage type- which, considering most sims have all damage types disabled, wouldn't break anything.
Oni Monster
ScrapBot01 Resident Okay, explain how it would break anything. :)