Allow starting an animation with a specific speed: llStartAnimationSpeed( string anim, float speed );
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Quinn Ying
This would save a lot of memory and storage, since most furnitures come with speed control, implemented through the multiple upload of the same animation at different speeds.
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Spidey Linden
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Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
Cheshyr Pontchartrain
I would take this a step further and allow the strength, direction, starting and ending frames to be specified.
Quinn Ying
Cheshyr Pontchartrain No idea what you mean by "strength", but direction can be controlled rotating the avatar, while starting and ending frames might make this command even more useful, allowing endless possibilities.
Also to be able to control the duration of the animation might be a nice to have, allowing an easy synchronization between animations with different durations.
Cheshyr Pontchartrain
Quinn Ying Apologies. I meant priority, not strength. And direction of animation, to allow an animation to run in reverse.
Quinn Ying
Cheshyr Pontchartrain negative speeds could be meant as to run the animation reversed :) As per the priority, I never understood the reason to let the designer decide for it in place of the final user, so for me it might make sense to specify at ste starting of the animation.
Cheshyr Pontchartrain
Quinn Ying Good point re negative speeds, assuming LL chooses to implement it that way. It's cleaner than adding an additional parameter.