This is putting the respawns part of what Rider had drafted up as a proposal into a feedback.
The Teams portion of the draft is available at: https://feedback.secondlife.com/scripting-features/p/combat-21-teams
Respawns builds upon Teams. Adding additional mechanisms to support reliable server-side respawns. That means that Teams can be built as a feature first and Respawns can be considered and built in after. Respawns have a current viable workaround with Experience but Teams are a more fundamental issue that all of SL can benefit from beyond SLMC but also Games and RP sims.
---
Currently respawns can only be done through Experiences. Setting the DEATH_ACTION to disable server-side checks and teleportation.
Instead upon avatar death, an experience manages via scripts the teleportation to a respawn. But as shown in the Teams proposal, there are many difficulties around identification, checks and logistics.
For reference the current implementations either work via Combat Log, observing
DEATH
events to then teleport an individual to respawn. Or via temp attachment HUDs that rely on
on_death
to then trigger a teleport to respawn.
---
So I would like to see Rider's implementation of Respawns. Which builds upon Teams to enhance it further.
See the thread for more details: