Let us do actual menus
tracked
researched Resident
I would love if we could do better menus other than just dialogbox, actually customizable menus for more proficient stuff, make huds that aren't primbased or mediabased. Dialogbox is way too constrained for this.
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Artesia Heartsong
Agreed... hopefully without eating even more memory which is still a concern
Spidey Linden
tracked
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
Phil Metalhead
I like this idea. If we could have something akin to a stripped-down version of Tcl/Tk, e.g. llUIDrawWindow(), llUIDrawTextArea(), llUIDrawLabel(), llUIDrawButton(), llUIDrawDropdown(), llUIDrawTexture()... that would be awesome. I could see it only working for avatar attachments or it could be a massive griefing tool, but that'd still be great. It'd reduce texture memory usage significantly because people wouldn't need 20+ high res textures just to make a HUD. With that, you could then capture interactions via a series of events such as ui_buttonclick(), ui_textchange(), ui_dropdown() or the like. Then you'd refer to values of various inputs via llGetUIText(), llGetUIDropdown() etc that would take a handle (returned by the llUIDraw*() functions—only the ones that draw input fields though) as a parameter.
researched Resident
Phil Metalhead Tooltips and much more, dialogbox doesn't offer such thing, often having to give a notecard for instructions and clarifications, having an actual proper menu would improve literally EVERYTHING in the game.