Ability to make individual prims within a linkset follow any attachment point, not just the attachment point the root prim is occupying.
This would enable certain attachments with clickable prims to be combined; alleviating attachment limit woes.
*EDIT: Clarification for anyone else who misunderstands. A skinned mesh (incorrectly termed "rigged" in SL) cannot be scripted with a touch event, which is the entire point of my request.
Additionally, as is also true in Kristy's example use case, the user needs to be able to reposition the prim wherever they please. Setting bone weight via the script would make this impossible.