New function: llSetLandingPoint( vector Position);
Vincent Nacon
Would like a new function that can change parcel's landing point via script. Can be useful for avoiding people landing on top of each other, as well useful for RP places to put them in different interesting spots each time someone teleport in.
Obviously, the object would need to be deeded to a group, matching parcel's group, for it to work.
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Shadow Siamendes
Or maybe have (also) options like "Alternate landing points" (2 or 3) in the parcel settings itself and then let the simulator itself decide which one to use if there is a certain number of avatars already in any of those points.
The piling up of avatars on landing is really annoying as it seems to also affect avatar physics somehow (I may be mistaken, but moving after being pilled up seems to lag a lot for some reason, possibly due falling calculations), such thing might help avoiding that.
Toothless Draegonne
In addition, if there's some server-resources reason for not being able to adjust the point fast enough to deal with a flood of incomings, maybe an additional "size" or "range" float so the landing point can plop whole groups in at once and not have them standing on each other like a totem pole?
Journey Bunny
Would be really neat for events, stores, community locations, etc to be able to distribute arrivals around to a rotation of preset areas based on a single arrival landmark!!
JenniWindrider Resident
Please make it happen :) Maybe generally more parcel management functions in general would be neato.