Base color is interpreted inconsistently between blend/opaque
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Frionil Fang
The base color of a PBR material is inconsistent depending on whether it's opaque or alpha blended: in opaque mode, the base color's low end is crushed in a way that's consistent with a lossy sRGB-linear conversion, whereas in blend mode it is not.
Steps to reproduce:
1) Rez 2 cubes
2) Apply this material by UUID on both cubes: 4123dd84-6f3e-52d0-4f8d-051d7c1a7c20
3) Set Scaling to U 0.125, V 1.0, offests U 0.24, V 0.0 to zoom into the gradient's dark end
4) Observe the intense banding at the dark end of the gradient's colors
5) Set one of the cubes into alpha blend mode instead of opaque
6) Observe that the banding disappears and the texture is displayed correctly wrt. the actual colors in the base color layer
7) Bonus: rez yet another cube, apply this texture as Blinn-Phong diffuse: bf0a0a57-8574-3f55-b5bc-eaae688b181e
8) Set scale H 0.125, offset H -0.2 to zoom into a similar region as the PBR material
9) Observe there is no banding, looking quite identical to the alpha blended PBR
Demo image has opaque cube on left, blended cube on right.
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Dylan1076 Resident
I have also been experiencing this BUG too. It seems to only show itself on dark colored items in general. Hoping for a fix on a future update.
Atlas Linden
tracked
Atlas Linden
Thanks for the report, Frionil!
We're aware of this issue and hope to have a fix in a future release. We have no estimate when it may be implemented. Please see future updates here.
Stupid Doge
Atlas Linden any update on when a fix for this will be implemented? this has been affecting every single item i make and i have been waiting patiently but have yet to see any progress...