Blinding white screen when changing environments: BAD
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Eren Padar
When we are using SHARED ENVIRONMENTS, upon entering a new environment the screen becomes solid glaring, blinding white. This is not an enjoyable experience.
When I attended a large convention lately, I was regularly hit by this glaring white screen as I crossed from parcel to parcel, each with their own environment. Is there no other option to shifting environments than a blinding white screen? Can the environment not shift slowly and smoothly from one to the other?
Fading shift from one to the other: GOOD. Glaring blinding white screen: BAD.
; )
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Atlas Linden
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Atlas Linden
Thanks for the report, Eren.
This is going to be imported for further investigation.
Are you able to provide the location of the convention that you've mentioned if it's still set up?
Eren Padar
Atlas Linden The convention is Sci Fi Con, and yes it is still going... for a couple more days. It is a major LL-sponsored convention. However I've noticed this effect throughout SL.
Vincent Nacon
This is because of the changes in the exposure level in between two settings. No easy fix for this... only both parcel owners need to agree on the term which level they both should have to avoid that drastic shift.
Vincent Nacon
Woolfyy Resident It's already does fade the sky in when you cross into another parcel with different setting. The problem isn't how to play it nicely with any tricks... the problem is when parcel owner pick a setting that that has different HDR setting, which could be something that one of the parcel owner created for their own sky. There's no way around it.
Eren Padar
Vincent Nacon Actually, the problem would be in how LL and the viewers handle transition between parcels.
Imagine this: you have music turned on and you're enjoying a nice station. But you cross a parcel line and suddenly SCREECHING STATIC comes across your headphones instead of the music stopping and simply restarting again in the new parcel.
That's not a problem caused by the parcel owners, nor of difficulty in crossing the parcel line; it is the way the software is written. Fortunately LL has sound under control.
Visually however, the system is set to turn to blinding white light instead of for example, turning dark or better yet, doing a gradual fade from one environment to another. It is a matter of the method chosen to do the transition... and that blinding white screen is not a good method. I have to believe there is indeed "a way around it": by means of fixing the system method and coding.