Blinn-Phong Texture Transforms Affect PBR Materials During llSetTextureAnim() Animations
expected
Zanibar Darkstone
- Rez a Primitive
- Create a Script within the prim, containing this example code: https://pastebin.com/irA5VuJV
- Observe the Blinn-Phong texture moves as intended
- Place a PBR material onto the object with a known orientation or pattern.
- Observe the PBR material is being affected by the transforms of the Blinn-Phong texture.
Log In
Dan Linden
marked this post as
expected
Dan Linden
Hi Zanibar.
This is expected behavior. PBR Material mapping, which follows the GLTF specifications, are different than Blinn-Phong texture mapping. The current texture animation script calls are only going to work as documented with Blinn-Phong textures. We may add a different way to animate PBR materials but I don't have information about that.
Zanibar Darkstone
Dan Linden Thanks for the response, this at least means for now I can expect content I make using this behavior will likely not break.