Broken blur multiplier after the "fix"
complete
Andred Darwin
Blur multiplier is now broken after the said "fix".
Issues:
- The values seem to need to be clamped correctly between min and max with zero being whatever was the desired default effect, and less "effect" as we move them.
- It causes a weird line in the middle of the reflected light on water on any value above 0.06.
- Any value above 0.1 completely distorts colors on water rendering.
- Broke pretty much all EEP settings with sun closer to the horizon, was this actually tested?
I understand the Blur multiplier setting was not working before, but this fix made it even more "broken".
http://maps.secondlife.com/secondlife/LunaMare/115/134/23 (Select sunrise PBR as an example at one of the EEP boards)
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Dan Linden
This was fixed in 7.1.12.13550888671 ForeverFPS
Dan Linden
complete
Atlas Linden
tracked
Atlas Linden
under review
Andred Darwin
Atlas Linden Here, its pretty much what I described... at 0.075 the water mark starts showing on rendering... (not as easy to see on the screenshot, but very easy at the computer... ), that "blur" value needs to be clamped or "divided by X" so the effect is more subtle and not as strong, we dont need to use blur to change colors, just control the reflection distance and size from sun/moon.. this issue and the wonky slow reflection probes are "killing me" hehehehe... (setting up a new region... ), could you guys bring back Runitai for at least a day a week, he would have fixed both really quick and no ticket would be needed. At least from a "colors" standpoint, the rendering @ the Featurettes is the best of all.. anything after seems like a hack.
Andred Darwin
Please, if you take a look at the behavior of the official viewer 6.6.17... You may open that same setting with it... (I sent it to you).. viewer graphics settings attached.
Atlas Linden
Thanks Andred. I've made a specific issue for this here: https://github.com/secondlife/viewer/issues/3695
Atlas Linden
Hi Andred Darwin,
Are you able to supply more information or images showing a good example regarding your 3rd bullet point mentioned? "Any value above 0.1 completely distorts colors on water rendering."
Comparing with a pre-PBR viewer where Blur Multiplier "worked", only negative values (and some positive values close to 0) had any effect. In the latest ForeverFPS viewer, Blur Multiplier positive values are now having a clear effect (but negative values do not <This in particular appears to be a bug).
Andred Darwin
Atlas Linden Please see the post above... seems like I clicked the wrong Reply... anyway, yes negative effects in 6.6.17, would bring (the effect of) the reflection away from the horizon.
Dan Linden
tracked
Atlas Linden
Thanks Andred, in regards to the odd line being observed in the distance, it looks like this appears only when shadows are enabled. It also appears to line up with the camera frustrum (i.e. lines up with your draw distance)
This specific issue is now tracked here: https://github.com/secondlife/viewer/issues/3633
Andred Darwin
Atlas Linden Yes, when the blur modifier is higher than around 0.06 that does display along with draw distance... maybe a "chicken and egg" case but still broken, either way that "effect" needs to be turned down and by a lot... doesn't make sense to have the "whole" water surface change....this sounds more like a band-aid trying to fix/emulate reflections (pretty bad band-aid).