Broken blur multiplier after the "fix"
Andred Darwin
Blur multiplier is now broken after the said "fix".
Issues:
- The values seem to need to be clamped correctly between min and max with zero being whatever was the desired default effect, and less "effect" as we move them.
- It causes a weird line in the middle of the reflected light on water on any value above 0.06.
- Any value above 0.1 completely distorts colors on water rendering.
- Broke pretty much all EEP settings with sun closer to the horizon, was this actually tested?
I understand the Blur multiplier setting was not working before, but this fix made it even more "broken".
http://maps.secondlife.com/secondlife/LunaMare/115/134/23 (Select sunrise PBR as an example at one of the EEP boards)
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Atlas Linden
Thanks Andred, in regards to the odd line being observed in the distance, it looks like this appears only when shadows are enabled. It also appears to line up with the camera frustrum (i.e. lines up with your draw distance)
This specific issue is now tracked here: https://github.com/secondlife/viewer/issues/3633
Andred Darwin
Atlas Linden Yes, when the blur modifier is higher than around 0.06 that does display along with draw distance... maybe a "chicken and egg" case but still broken, either way that "effect" needs to be turned down and by a lot... doesn't make sense to have the "whole" water surface change....this sounds more like a band-aid trying to fix/emulate reflections (pretty bad band-aid).