Blur multiplier is now broken after the said "fix".
Issues:
  • The values seem to need to be clamped correctly between min and max with zero being whatever was the desired default effect, and less "effect" as we move them.
  • It causes a weird line in the middle of the reflected light on water on any value above 0.06.
  • Any value above 0.1 completely distorts colors on water rendering.
  • Broke pretty much all EEP settings with sun closer to the horizon, was this actually tested?
I understand the Blur multiplier setting was not working before, but this fix made it even more "broken".
http://maps.secondlife.com/secondlife/LunaMare/115/134/23 (Select sunrise PBR as an example at one of the EEP boards)