I would like to apply BOM AUX textures on the lashes of my mesh heads but I noticed annoying differences in their rendering when they are alpha (which is the case for lashes).
Above, the texture applied directly on the prim.
Below, the texture applied through the BAKED_AUX2 texture.
As you can see the rendering is different. The BAKED_AUX2 is "lighter".
Why is it so ?
For the moment I can not use the AUX textures for my lashes because of that difference...