Before the mirrors update, by checking dynamic on the reflection probe, it would render avatars and catch up to speed dynamically for environments. Now they seem to be broken and when enabling real time reflection detail, the environment also doesn't catch up and lags behind. When enabling mirrors and then checking the probe, it suddenly says the probe is set to static. It seems the mirrors probe, even when not enabled graphically, is setting the reflection probe to static regardless and ignoring the probe's dynamic function.