All V7 have the same issue from 7.0 to 7.1.3. The texture fetcher never stays still and keeps loading in textures over and over again even when nothing happens and has to be loaded. Its easy to test and see at any place. Stare at a wall if you want (its better to visible if there are at least a few objects in the view) and look what the imagelist is doing. It keeps loading textures again and again. That with it is also spiking the cpu useage alot for nothing(at busy places 100% on a last gen Ryzen tested). Also the vram management is suboptimal. To compare, with a V6 i can be at any test place and will have always a much lower vram useage with a better result. Tested with SLV and others PBR viewers. An example was in a club at the same time and also a very quiet place randomly choosen. V6 at the club below 8gb vram used and all looked fine and fully loaded. V7 (SLV mainly tested) at the same place, same time and same view, filled over 16gb and still had blurry textures in the view. Also taller areas keep unloading and reloading all the time, for example bigger floor meshes/prims do that alot but also other things.