Fluffy sweater breaks on teleport
tracked
Whirly Fizzle
- God-take a copy of the green box at http://maps.secondlife.com/secondlife/By%20Design/123/110/22
- Alternatively, Dan has a copy of the sweater
- Unpack the box & attach the rigged mesh "Rokins - Tari Sweater - LaraX - Fatpack" sweater to your avatar
- To be able to see the sweater correctly, you will likely need to wear an alpha on your upper body
- The sweater should look nice & fluffy like it does in attachment "Expected.png"
- Occasionally though the sweater will be broken as soon as you attach it & you will have to remove it & reattach it for it to render correctly
- When you see the sweater correctly with all the fluff displaying, Teleport around a few different regions
- Roughly 50% of the time after a teleport, the sweater will lose either some or all of its fluff & look like the attachment "Broken.png"
- When the fluff doesn't render on the sweater, sometimes zooming the camera out & back will fix it. This doesn't always work though & you have to remove & reattach the sweater to see it correctly
- When the fluff isn't rendering on the sweater, right clicking the sweater doesn't fix it
- When you see the sweater fluff rendering correctly, observers may see the fluff missing & when you see the fluff missing, observers may see the fluff rendering correctly
- If you rez the sweater on the ground, you will see it is made up of many different layers & there is quite a bit of space between each layer so I wonder if it's the way the sweater is structured that triggers this behaviour
- I'm also not sure if this is a bug or a content creation issue.
- Dan Linden has also reproduced the bug.
- Bug reproduces the same on the LL viewer & Firestorm Viewer.
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Dan Linden
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tracked
Dan Linden
Thank you for the report, Whirly!
Issue tracked at https://github.com/secondlife/viewer/issues/5019. We have no estimate when it may be implemented. Please see future updates here.