PARTICLE RENDERING: Please fix the system default particle rendering. Specifically, the white dot default particle in version 6 (pre-PBR) is perfect, but now in version 7 it shows up as a white center with a visible square outline. An alpha issue I believe. This is the system particle which is called by default when no texture is added to the emitter. It is the basis for so many generic particle generators. So it would be great if LL could just tweak this little one for us please and smooth away the edges :) !