Existing scripted object with llParticleSystem now rendering particles differently/incorrectly. Item makes use of PSYS_PART_BLEND_FUNC_SOURCE,PSYS_PART_BF_ONE_MINUS_DEST_COLOR,
PSYS_PART_BLEND_FUNC_DEST,PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR, to render view behind the particles in inverse colors. A recent update has caused the particles to render the inverse view extremely bright. It is no longer a simple invert.