Mirrors in Mouse View.
tracked
Talia Tokugawa
Goto Mouse View.. Look in Mirror.
Firestorm result: You see you but you are headless.
Official result: You discover you are actually a vampire.
((You don't see yourself.))
And I spent a long time looking for this having been reported before.. I couldn't see anything so better safe than sorry ;)
This is the Fire Storm version:
Firestorm 7.1.9 (74745) Jun 20 2024 10:49:53 (64bit / SSE2) (Firestorm-Releasex64) with Havok support
And computer is:
CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3792.02 MHz)
Memory: 65446 MB (Used: 2712 MB)
Concurrency: 16
OS Version: Microsoft Windows 11 64-bit (Build 22631.4112)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: NVIDIA GeForce RTX 3080/PCIe/SSE2
Graphics Card Memory: 10053 MB
Graphics Card Memory (Detected): 10053 MB
Graphics Card Memory (Budget): Unlimited
Windows Graphics Driver Version: 32.0.15.6094
OpenGL Version: 4.6.0 NVIDIA 560.94
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Zoren Manray
Seems whatever bug was causing it might be fixed?
Just looked at myself in a mirror while in mouse look using Firestorm 7.2.2 (79439) my avatar was reflecting fully as expected.
Eowyn Southmoor
Please make sure that you don't "fix" this issue by simply making the avatar head always visible in mouselook again. As Crexon points out, the way it is done currently means you don't see thru your own head when you are looking around. The current method works very well for using vehicles in mouselook.
Tech Robonaught
Save some computer for the rest of us LOL
Dan Linden
updated the status to
tracked
SarahKB7 Koskinen
Dan Linden I see the same thing in mirrors with SL Viewer 7.1.12 ForeverFPS.
When "Show Me In Mouselook" is enabled, I see a headless me in Mouselook.
But when "Show Me in Mouselook is disabled, I do not see any of my own reflection.
A friend says moving the rigged mesh head (and other rigged head components) to another body attachment point fixes the issue. Not an ideal fix, but seems to work.
Dan Linden
Thank you for the report, Talia!
Issue tracked, https://github.com/secondlife/viewer/issues/1751. We have no estimate when it may be implemented. Please see future updates here.
Crexon Resident
Correct since the viewer automatically derenders things in the head attachment. This is so when in mouselook you dont see the inside of your head. You can get around this by attaching your head(and other things) to another attachment point say, like your right hand.
Tech Robonaught
Crexon Resident wont that interfere with facial bone animation?
Crexon Resident
Tech Robonaught not along as your head is rigged to the head bones