Really strange rendering behavior of particles when using an EEP tweaked for PBR ( RPA > 0 and ambient light black. ).
  • Shadows/Light seems to be projected on particles, which does not makes sense, and if you enable the emissive bit (PSYS_PART_EMISSIVE_MASK), start and end colors are not rendered at all if those colors are tones of white/gray/black.
  • Particle start color and end color not rendering correctly (Its definitely broken if those are tones of gray/white/black) ... seems like the viewer is rendering the colors according to the angle of camera vs sun, and not as defined and expected.
Sun light should not affect how they are rendered that much . (Depending on the angle, its mixing start and end colors along with white and black)
This breaks behavior over 6.6.17, which used to be uniform according to whatever was intended at the particle generator script.