PBR emissive map issue
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Katherine Owens
Only white emissive maps that are tinted white act as full-bright. There is no way to make a PBR material which emissive map is anything other then white that ignores environmental lighting.
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Atlas Linden
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Atlas Linden
Hi Katherine,
Unfortunately PBR materials do not use the fullbright shader.
However, it's quite possible that some quirks of the shaders make white emissive especially bright as you've mentioned.
Crexon Resident
I believe that is correct as per the base glTF PBR specification. However there is an glTF extension called unlit that might be more to what you might be looking for and I think is planned to be added at "somepoint" in the future.