I do not know if it is "normal" but I noticed a troublesome difference of rendering between a PBR and a Blinn-Phong matt non metallic material which is very annoying for the heads and bodies business notably.
My use case is a mesh body set in Blinn-Phong and a mesh head set in PBR. In both it is a rough, not metallic skin material (a texture and a normal).
As you can see the head does not have the same color as the body....
To compare here is the result when both are set in Blinn-Phong : https://gyazo.com/0e5b4151a9bee5382b89e45a7509ad55
This brings the compatibility between the various heads and bodies problematic...