When editing texture repeats, etc., pre-PBR, the surface showed each repetition of the texture map outlined (with a crosshair in the middle) rotated and sized according to the current settings for that map. In PBR that outline now seems to be static and correspond to the extent of the entire UV map on the object itself (or something? it's missing altogether when adjusting the Emissive or Normal maps' transforms). Is there some reason we shouldn't have the old, useful behavior?