The only change between both screenshots is Shadows set from Sun/Moon to Sun/Moon + Projectors....
  • No light projectors in the scene (other than Sun light).
  • No visible/noticeable change on the scene rendered (using default environment @ land).
  • A drop from 82 fps to 30 fps (with this 30 fps locked, no matter what resolution 1920x1080, 2560x1440, 3840x2160).
Transparency + Sun/Moon Projectors kill the experience for open areas, there are almost no areas like that right? ... (I sent Atlas and Kyle in the past several landmarks where the same is visible, and toggling the same Shadows option causes the same similar effect with different degrees of impact.. which is understandable, but almost 3 times slower? There is probably a huge opportunity with the viewer code for it... )
The area is empty, no avatars, no vendor textures or objects other than the area decor, its also not heavily decorated (will be an event area in the future).
If can't be fixed, could something be done to let the user know, by just switching Sun/Moon + Projectors to Sun/Moon only, your performance may increase considerably and still have the scene rendered the same way in open areas. (Maybe the other way, when turning on Sun Moon + Projectors, the scene will use considerably more resources, specially your CPU due to the ancient thread issue, causing your fans to spin like a jet stuck to a lower fps, hehehehehe.... )
If there are no projectors (other than Sun), no noticeable change in the scene rendered, why that pass/option is still killing performance?