Texture display issue / script / profile picture uuid
observeur Resident
I am working on a product that can show a profile picture.
It's a method i've been using for ages in previous products, but here i encountered a weird problem.
So the product lets you enter a profile uuid, then the script gets the profile texture uuid in return, and displays it.
The issue is, on this new product, the images shows initially with a broken repeat value (see the attached picture) ... until i relog and here it will show correctly.
I double checked the repeat values .. they aren't altered in the ui (and since it works when relogging, the issue is somewhere else).
If i manually change the repeat values in the ui, it doesn't change anything.
Strangely this doesn't happen on my older product.
The main difference here is, i uploaded the product using gltf format (and the picture surface is curved .. with a proper uv map).
If i just set an image uuid directly, it seems to work.
Also i tested on Firestorm and this doesn't happen here.
Worth noting, the image is set to the base color map and the emissive map as well.
(both maps have the problem).
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Dan Linden
Hi observeur,
Please send me a copy of the object. Also sent the GLTF file to bug-attachments@lindenlab.com if you think it is relevant to reproducing the bug.
observeur Resident
Dan Linden I will do a bit later today Dan :)
observeur Resident
Dan Linden I got some issues with animated textures on a mesh i imported via gltf. (some other product) So maybe there is something here with it. But i need to investigate further. I re-installed Blender 4.5 so i can making tests with collada. Also i used megapahit to import the gltf, so i will also test on SLv, just to be sure. I will update this post soon, when i will have made those tests (also this is on Mac / Apple SIlicon, so i will also need to test on windows).
observeur Resident
edit (6dec): i made some tests, and could narrow down the issue a little bit
1) if i upload a dae file, the problem won't happen
2) the problem happens on non pbr material as well
3) if i upload a glb file from Rosetta on the mac, the problem is still here
4) when testing on windows, the problem occurs the same way
5) i made a simplistic object in Blender / Windows, that's a simple cube with the facing face being the image face. I exported as glb, the problem indeed happens.
I tested different export settings in Blender but it won't solve the issue.
I am using these:
Include: Selected objects
Transform: Y Up (tested without this but doesn't solve the issue)
Data: Apply modifier (tested without too), UVs, Normals, (also tested tangents)
Materials: Export or Placeholders