1. Log in using official viewer 7.1.1.5 to a Thousand Islands region
  2. From below the water moves normally
  3. From above the surface the water looks like a blue prim turned phantom
  4. Turn on Transparent Water and it looks like a semi-transparent prim
  5. Log in using Project Lua viewer 7.1.1.2 to a Thousand Islands region
  6. Water looks wavy above or below the surface
  7. Log in using latest FireStorm stable and water looked like main viewer at 1am SLT and then like Project Lua from about 5am SLT
  8. Log in using official viewer 7.1.1.5 to an Old Mainland region and water looks normal
The Project Lua viewer details:
Second Life Project lua editor 7.1.12.14888088240 (64bit)
Release Notes
You are at 96.8, 130.0, 26.3 in Humu Humu located at simhost-009c4df455c10cc53.agni
(global coordinates 272737.0, 245122.0, 26.3)
Second Life Server 2025-04-24.14648572313
Release Notes
CPU: Apple M1 (2400 MHz)
Memory: 8192 MB
OS Version: macOS 15.5.0 Darwin 24.5.0 Darwin Kernel Version 24.5.0: Tue Apr 22 19:48:46 PDT 2025; root:xnu-11417.121.6~2/RELEASE_ARM64_T8103 x86_64
Graphics Card Vendor: Apple
Graphics Card: Apple M1
OpenGL Version: 4.1 Metal - 89.4
Window size: 1014x847
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 96m
Bandwidth: 3000kbit/s
LOD factor: 1.125
Render quality: 1
Texture memory: 5461MB
Disk cache: Max size 1638.4 MB (11.3% used)
HiDPI display mode:
J2C Decoder Version: KDU v7.10.4
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.23.1 / OpenAL Community / OpenAL Soft: OpenAL Soft
Dullahan: 1.14.0.202408091638
CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54
Chromium: 118.0.5993.54
LibVLC Version: 3.0.21
Voice Server Version: Not Connected
Packets Lost: 54/5438 (1.0%)
June 17 2025 07:14:15