Very silly mirror bug: a mirror attached to HUD futilly tries to render
tracked
Frionil Fang
Zero expectation of mirrors working in HUDs, naturally, but I had to see what happens and they still are considered to be "real mirrors": they have the full performance impact they would otherwise and and are counted as the closest one, stopping any inworld ones from rendering. Maybe any probes attached to HUDs should just be completely 100% ignored from any considerations.
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Dana Enyo
I don't understand what "mirrors working in HUDs" means. Seems like a HUD mirror would reflect RL Me looking at the screen (which, if the computer has a camera, could actually work)!
Dan Linden
tracked
Dan Linden
Thank you for the report, Frionil!
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.